mirror of
https://github.com/photonstorm/phaser
synced 2024-11-14 00:47:29 +00:00
1748 lines
64 KiB
TypeScript
1748 lines
64 KiB
TypeScript
declare module spine {
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class Animation {
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name: string;
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timelines: Array<Timeline>;
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timelineIds: Array<boolean>;
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duration: number;
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constructor(name: string, timelines: Array<Timeline>, duration: number);
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hasTimeline(id: number): boolean;
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apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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static binarySearch(values: ArrayLike<number>, target: number, step?: number): number;
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static linearSearch(values: ArrayLike<number>, target: number, step: number): number;
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}
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interface Timeline {
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apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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getPropertyId(): number;
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}
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enum MixBlend {
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setup = 0,
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first = 1,
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replace = 2,
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add = 3
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}
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enum MixDirection {
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mixIn = 0,
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mixOut = 1
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}
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enum TimelineType {
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rotate = 0,
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translate = 1,
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scale = 2,
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shear = 3,
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attachment = 4,
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color = 5,
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deform = 6,
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event = 7,
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drawOrder = 8,
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ikConstraint = 9,
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transformConstraint = 10,
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pathConstraintPosition = 11,
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pathConstraintSpacing = 12,
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pathConstraintMix = 13,
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twoColor = 14
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}
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abstract class CurveTimeline implements Timeline {
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static LINEAR: number;
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static STEPPED: number;
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static BEZIER: number;
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static BEZIER_SIZE: number;
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private curves;
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abstract getPropertyId(): number;
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constructor(frameCount: number);
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getFrameCount(): number;
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setLinear(frameIndex: number): void;
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setStepped(frameIndex: number): void;
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getCurveType(frameIndex: number): number;
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setCurve(frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
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getCurvePercent(frameIndex: number, percent: number): number;
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abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class RotateTimeline extends CurveTimeline {
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static ENTRIES: number;
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static PREV_TIME: number;
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static PREV_ROTATION: number;
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static ROTATION: number;
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boneIndex: number;
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frames: ArrayLike<number>;
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constructor(frameCount: number);
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getPropertyId(): number;
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setFrame(frameIndex: number, time: number, degrees: number): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class TranslateTimeline extends CurveTimeline {
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static ENTRIES: number;
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static PREV_TIME: number;
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static PREV_X: number;
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static PREV_Y: number;
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static X: number;
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static Y: number;
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boneIndex: number;
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frames: ArrayLike<number>;
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constructor(frameCount: number);
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getPropertyId(): number;
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setFrame(frameIndex: number, time: number, x: number, y: number): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class ScaleTimeline extends TranslateTimeline {
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constructor(frameCount: number);
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getPropertyId(): number;
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apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class ShearTimeline extends TranslateTimeline {
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constructor(frameCount: number);
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getPropertyId(): number;
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apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class ColorTimeline extends CurveTimeline {
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static ENTRIES: number;
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static PREV_TIME: number;
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static PREV_R: number;
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static PREV_G: number;
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static PREV_B: number;
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static PREV_A: number;
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static R: number;
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static G: number;
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static B: number;
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static A: number;
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slotIndex: number;
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frames: ArrayLike<number>;
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constructor(frameCount: number);
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getPropertyId(): number;
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setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class TwoColorTimeline extends CurveTimeline {
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static ENTRIES: number;
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static PREV_TIME: number;
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static PREV_R: number;
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static PREV_G: number;
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static PREV_B: number;
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static PREV_A: number;
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static PREV_R2: number;
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static PREV_G2: number;
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static PREV_B2: number;
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static R: number;
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static G: number;
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static B: number;
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static A: number;
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static R2: number;
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static G2: number;
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static B2: number;
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slotIndex: number;
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frames: ArrayLike<number>;
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constructor(frameCount: number);
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getPropertyId(): number;
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setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class AttachmentTimeline implements Timeline {
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slotIndex: number;
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frames: ArrayLike<number>;
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attachmentNames: Array<string>;
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constructor(frameCount: number);
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getPropertyId(): number;
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getFrameCount(): number;
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setFrame(frameIndex: number, time: number, attachmentName: string): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class DeformTimeline extends CurveTimeline {
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slotIndex: number;
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attachment: VertexAttachment;
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frames: ArrayLike<number>;
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frameVertices: Array<ArrayLike<number>>;
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constructor(frameCount: number);
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getPropertyId(): number;
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setFrame(frameIndex: number, time: number, vertices: ArrayLike<number>): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class EventTimeline implements Timeline {
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frames: ArrayLike<number>;
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events: Array<Event>;
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constructor(frameCount: number);
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getPropertyId(): number;
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getFrameCount(): number;
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setFrame(frameIndex: number, event: Event): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class DrawOrderTimeline implements Timeline {
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frames: ArrayLike<number>;
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drawOrders: Array<Array<number>>;
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constructor(frameCount: number);
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getPropertyId(): number;
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getFrameCount(): number;
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setFrame(frameIndex: number, time: number, drawOrder: Array<number>): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class IkConstraintTimeline extends CurveTimeline {
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static ENTRIES: number;
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static PREV_TIME: number;
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static PREV_MIX: number;
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static PREV_SOFTNESS: number;
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static PREV_BEND_DIRECTION: number;
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static PREV_COMPRESS: number;
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static PREV_STRETCH: number;
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static MIX: number;
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static SOFTNESS: number;
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static BEND_DIRECTION: number;
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static COMPRESS: number;
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static STRETCH: number;
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ikConstraintIndex: number;
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frames: ArrayLike<number>;
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constructor(frameCount: number);
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getPropertyId(): number;
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setFrame(frameIndex: number, time: number, mix: number, softness: number, bendDirection: number, compress: boolean, stretch: boolean): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class TransformConstraintTimeline extends CurveTimeline {
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static ENTRIES: number;
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static PREV_TIME: number;
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static PREV_ROTATE: number;
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static PREV_TRANSLATE: number;
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static PREV_SCALE: number;
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static PREV_SHEAR: number;
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static ROTATE: number;
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static TRANSLATE: number;
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static SCALE: number;
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static SHEAR: number;
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transformConstraintIndex: number;
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frames: ArrayLike<number>;
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constructor(frameCount: number);
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getPropertyId(): number;
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setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number, scaleMix: number, shearMix: number): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class PathConstraintPositionTimeline extends CurveTimeline {
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static ENTRIES: number;
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static PREV_TIME: number;
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static PREV_VALUE: number;
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static VALUE: number;
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pathConstraintIndex: number;
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frames: ArrayLike<number>;
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constructor(frameCount: number);
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getPropertyId(): number;
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setFrame(frameIndex: number, time: number, value: number): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class PathConstraintSpacingTimeline extends PathConstraintPositionTimeline {
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constructor(frameCount: number);
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getPropertyId(): number;
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apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class PathConstraintMixTimeline extends CurveTimeline {
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static ENTRIES: number;
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static PREV_TIME: number;
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static PREV_ROTATE: number;
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static PREV_TRANSLATE: number;
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static ROTATE: number;
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static TRANSLATE: number;
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pathConstraintIndex: number;
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frames: ArrayLike<number>;
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constructor(frameCount: number);
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getPropertyId(): number;
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setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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}
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declare module spine {
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class AnimationState {
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static emptyAnimation: Animation;
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static SUBSEQUENT: number;
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static FIRST: number;
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static HOLD: number;
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static HOLD_MIX: number;
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static NOT_LAST: number;
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data: AnimationStateData;
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tracks: TrackEntry[];
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events: Event[];
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listeners: AnimationStateListener2[];
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queue: EventQueue;
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propertyIDs: IntSet;
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animationsChanged: boolean;
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timeScale: number;
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trackEntryPool: Pool<TrackEntry>;
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constructor(data: AnimationStateData);
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update(delta: number): void;
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updateMixingFrom(to: TrackEntry, delta: number): boolean;
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apply(skeleton: Skeleton): boolean;
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applyMixingFrom(to: TrackEntry, skeleton: Skeleton, blend: MixBlend): number;
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applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
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queueEvents(entry: TrackEntry, animationTime: number): void;
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clearTracks(): void;
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clearTrack(trackIndex: number): void;
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setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
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setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
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setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
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addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
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addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
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setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry;
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addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry;
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setEmptyAnimations(mixDuration: number): void;
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expandToIndex(index: number): TrackEntry;
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trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
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disposeNext(entry: TrackEntry): void;
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_animationsChanged(): void;
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computeHold(entry: TrackEntry): void;
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computeNotLast(entry: TrackEntry): void;
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getCurrent(trackIndex: number): TrackEntry;
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addListener(listener: AnimationStateListener2): void;
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removeListener(listener: AnimationStateListener2): void;
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clearListeners(): void;
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clearListenerNotifications(): void;
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}
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class TrackEntry {
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animation: Animation;
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next: TrackEntry;
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mixingFrom: TrackEntry;
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mixingTo: TrackEntry;
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listener: AnimationStateListener2;
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trackIndex: number;
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loop: boolean;
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holdPrevious: boolean;
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eventThreshold: number;
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attachmentThreshold: number;
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drawOrderThreshold: number;
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animationStart: number;
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animationEnd: number;
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animationLast: number;
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nextAnimationLast: number;
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delay: number;
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trackTime: number;
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trackLast: number;
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nextTrackLast: number;
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trackEnd: number;
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timeScale: number;
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alpha: number;
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mixTime: number;
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mixDuration: number;
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interruptAlpha: number;
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totalAlpha: number;
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mixBlend: MixBlend;
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timelineMode: number[];
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timelineHoldMix: TrackEntry[];
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timelinesRotation: number[];
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reset(): void;
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getAnimationTime(): number;
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setAnimationLast(animationLast: number): void;
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isComplete(): boolean;
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resetRotationDirections(): void;
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}
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class EventQueue {
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objects: Array<any>;
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drainDisabled: boolean;
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animState: AnimationState;
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constructor(animState: AnimationState);
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start(entry: TrackEntry): void;
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interrupt(entry: TrackEntry): void;
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end(entry: TrackEntry): void;
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dispose(entry: TrackEntry): void;
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complete(entry: TrackEntry): void;
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event(entry: TrackEntry, event: Event): void;
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drain(): void;
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clear(): void;
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}
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enum EventType {
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start = 0,
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interrupt = 1,
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end = 2,
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dispose = 3,
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complete = 4,
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event = 5
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}
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interface AnimationStateListener2 {
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start(entry: TrackEntry): void;
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interrupt(entry: TrackEntry): void;
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end(entry: TrackEntry): void;
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dispose(entry: TrackEntry): void;
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complete(entry: TrackEntry): void;
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event(entry: TrackEntry, event: Event): void;
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}
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abstract class AnimationStateAdapter2 implements AnimationStateListener2 {
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start(entry: TrackEntry): void;
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interrupt(entry: TrackEntry): void;
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end(entry: TrackEntry): void;
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dispose(entry: TrackEntry): void;
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complete(entry: TrackEntry): void;
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event(entry: TrackEntry, event: Event): void;
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}
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}
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declare module spine {
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class AnimationStateData {
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skeletonData: SkeletonData;
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animationToMixTime: Map<number>;
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defaultMix: number;
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constructor(skeletonData: SkeletonData);
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setMix(fromName: string, toName: string, duration: number): void;
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setMixWith(from: Animation, to: Animation, duration: number): void;
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getMix(from: Animation, to: Animation): number;
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}
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}
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declare module spine {
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class AssetManager implements Disposable {
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private pathPrefix;
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private textureLoader;
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private assets;
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private errors;
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private toLoad;
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private loaded;
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constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
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private static downloadText;
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private static downloadBinary;
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loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
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loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
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loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
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get(path: string): any;
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remove(path: string): void;
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removeAll(): void;
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isLoadingComplete(): boolean;
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getToLoad(): number;
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getLoaded(): number;
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dispose(): void;
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hasErrors(): boolean;
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getErrors(): Map<string>;
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}
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}
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declare module spine {
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class AtlasAttachmentLoader implements AttachmentLoader {
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atlas: TextureAtlas;
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constructor(atlas: TextureAtlas);
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newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
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newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
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newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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newPathAttachment(skin: Skin, name: string): PathAttachment;
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newPointAttachment(skin: Skin, name: string): PointAttachment;
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newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
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}
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}
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declare module spine {
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enum BlendMode {
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Normal = 0,
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Additive = 1,
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Multiply = 2,
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Screen = 3
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}
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}
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declare module spine {
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class Bone implements Updatable {
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data: BoneData;
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skeleton: Skeleton;
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parent: Bone;
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children: Bone[];
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x: number;
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y: number;
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rotation: number;
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scaleX: number;
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scaleY: number;
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shearX: number;
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shearY: number;
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ax: number;
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ay: number;
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arotation: number;
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ascaleX: number;
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ascaleY: number;
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ashearX: number;
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ashearY: number;
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appliedValid: boolean;
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a: number;
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b: number;
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worldX: number;
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c: number;
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d: number;
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worldY: number;
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sorted: boolean;
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active: boolean;
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constructor(data: BoneData, skeleton: Skeleton, parent: Bone);
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isActive(): boolean;
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update(): void;
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updateWorldTransform(): void;
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updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void;
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setToSetupPose(): void;
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getWorldRotationX(): number;
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getWorldRotationY(): number;
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getWorldScaleX(): number;
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getWorldScaleY(): number;
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updateAppliedTransform(): void;
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worldToLocal(world: Vector2): Vector2;
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localToWorld(local: Vector2): Vector2;
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worldToLocalRotation(worldRotation: number): number;
|
|
localToWorldRotation(localRotation: number): number;
|
|
rotateWorld(degrees: number): void;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class BoneData {
|
|
index: number;
|
|
name: string;
|
|
parent: BoneData;
|
|
length: number;
|
|
x: number;
|
|
y: number;
|
|
rotation: number;
|
|
scaleX: number;
|
|
scaleY: number;
|
|
shearX: number;
|
|
shearY: number;
|
|
transformMode: TransformMode;
|
|
skinRequired: boolean;
|
|
color: Color;
|
|
constructor(index: number, name: string, parent: BoneData);
|
|
}
|
|
enum TransformMode {
|
|
Normal = 0,
|
|
OnlyTranslation = 1,
|
|
NoRotationOrReflection = 2,
|
|
NoScale = 3,
|
|
NoScaleOrReflection = 4
|
|
}
|
|
}
|
|
declare module spine {
|
|
abstract class ConstraintData {
|
|
name: string;
|
|
order: number;
|
|
skinRequired: boolean;
|
|
constructor(name: string, order: number, skinRequired: boolean);
|
|
}
|
|
}
|
|
declare module spine {
|
|
class Event {
|
|
data: EventData;
|
|
intValue: number;
|
|
floatValue: number;
|
|
stringValue: string;
|
|
time: number;
|
|
volume: number;
|
|
balance: number;
|
|
constructor(time: number, data: EventData);
|
|
}
|
|
}
|
|
declare module spine {
|
|
class EventData {
|
|
name: string;
|
|
intValue: number;
|
|
floatValue: number;
|
|
stringValue: string;
|
|
audioPath: string;
|
|
volume: number;
|
|
balance: number;
|
|
constructor(name: string);
|
|
}
|
|
}
|
|
declare module spine {
|
|
class IkConstraint implements Updatable {
|
|
data: IkConstraintData;
|
|
bones: Array<Bone>;
|
|
target: Bone;
|
|
bendDirection: number;
|
|
compress: boolean;
|
|
stretch: boolean;
|
|
mix: number;
|
|
softness: number;
|
|
active: boolean;
|
|
constructor(data: IkConstraintData, skeleton: Skeleton);
|
|
isActive(): boolean;
|
|
apply(): void;
|
|
update(): void;
|
|
apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
|
|
apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, softness: number, alpha: number): void;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class IkConstraintData extends ConstraintData {
|
|
bones: BoneData[];
|
|
target: BoneData;
|
|
bendDirection: number;
|
|
compress: boolean;
|
|
stretch: boolean;
|
|
uniform: boolean;
|
|
mix: number;
|
|
softness: number;
|
|
constructor(name: string);
|
|
}
|
|
}
|
|
declare module spine {
|
|
class PathConstraint implements Updatable {
|
|
static NONE: number;
|
|
static BEFORE: number;
|
|
static AFTER: number;
|
|
static epsilon: number;
|
|
data: PathConstraintData;
|
|
bones: Array<Bone>;
|
|
target: Slot;
|
|
position: number;
|
|
spacing: number;
|
|
rotateMix: number;
|
|
translateMix: number;
|
|
spaces: number[];
|
|
positions: number[];
|
|
world: number[];
|
|
curves: number[];
|
|
lengths: number[];
|
|
segments: number[];
|
|
active: boolean;
|
|
constructor(data: PathConstraintData, skeleton: Skeleton);
|
|
isActive(): boolean;
|
|
apply(): void;
|
|
update(): void;
|
|
computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): number[];
|
|
addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
|
|
addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
|
|
addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class PathConstraintData extends ConstraintData {
|
|
bones: BoneData[];
|
|
target: SlotData;
|
|
positionMode: PositionMode;
|
|
spacingMode: SpacingMode;
|
|
rotateMode: RotateMode;
|
|
offsetRotation: number;
|
|
position: number;
|
|
spacing: number;
|
|
rotateMix: number;
|
|
translateMix: number;
|
|
constructor(name: string);
|
|
}
|
|
enum PositionMode {
|
|
Fixed = 0,
|
|
Percent = 1
|
|
}
|
|
enum SpacingMode {
|
|
Length = 0,
|
|
Fixed = 1,
|
|
Percent = 2
|
|
}
|
|
enum RotateMode {
|
|
Tangent = 0,
|
|
Chain = 1,
|
|
ChainScale = 2
|
|
}
|
|
}
|
|
declare module spine {
|
|
class SharedAssetManager implements Disposable {
|
|
private pathPrefix;
|
|
private clientAssets;
|
|
private queuedAssets;
|
|
private rawAssets;
|
|
private errors;
|
|
constructor(pathPrefix?: string);
|
|
private queueAsset;
|
|
loadText(clientId: string, path: string): void;
|
|
loadJson(clientId: string, path: string): void;
|
|
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
|
get(clientId: string, path: string): any;
|
|
private updateClientAssets;
|
|
isLoadingComplete(clientId: string): boolean;
|
|
dispose(): void;
|
|
hasErrors(): boolean;
|
|
getErrors(): Map<string>;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class Skeleton {
|
|
data: SkeletonData;
|
|
bones: Array<Bone>;
|
|
slots: Array<Slot>;
|
|
drawOrder: Array<Slot>;
|
|
ikConstraints: Array<IkConstraint>;
|
|
transformConstraints: Array<TransformConstraint>;
|
|
pathConstraints: Array<PathConstraint>;
|
|
_updateCache: Updatable[];
|
|
updateCacheReset: Updatable[];
|
|
skin: Skin;
|
|
color: Color;
|
|
time: number;
|
|
scaleX: number;
|
|
scaleY: number;
|
|
x: number;
|
|
y: number;
|
|
constructor(data: SkeletonData);
|
|
updateCache(): void;
|
|
sortIkConstraint(constraint: IkConstraint): void;
|
|
sortPathConstraint(constraint: PathConstraint): void;
|
|
sortTransformConstraint(constraint: TransformConstraint): void;
|
|
sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void;
|
|
sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void;
|
|
sortBone(bone: Bone): void;
|
|
sortReset(bones: Array<Bone>): void;
|
|
updateWorldTransform(): void;
|
|
setToSetupPose(): void;
|
|
setBonesToSetupPose(): void;
|
|
setSlotsToSetupPose(): void;
|
|
getRootBone(): Bone;
|
|
findBone(boneName: string): Bone;
|
|
findBoneIndex(boneName: string): number;
|
|
findSlot(slotName: string): Slot;
|
|
findSlotIndex(slotName: string): number;
|
|
setSkinByName(skinName: string): void;
|
|
setSkin(newSkin: Skin): void;
|
|
getAttachmentByName(slotName: string, attachmentName: string): Attachment;
|
|
getAttachment(slotIndex: number, attachmentName: string): Attachment;
|
|
setAttachment(slotName: string, attachmentName: string): void;
|
|
findIkConstraint(constraintName: string): IkConstraint;
|
|
findTransformConstraint(constraintName: string): TransformConstraint;
|
|
findPathConstraint(constraintName: string): PathConstraint;
|
|
getBounds(offset: Vector2, size: Vector2, temp?: Array<number>): void;
|
|
update(delta: number): void;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class SkeletonBinary {
|
|
static AttachmentTypeValues: number[];
|
|
static TransformModeValues: TransformMode[];
|
|
static PositionModeValues: PositionMode[];
|
|
static SpacingModeValues: SpacingMode[];
|
|
static RotateModeValues: RotateMode[];
|
|
static BlendModeValues: BlendMode[];
|
|
static BONE_ROTATE: number;
|
|
static BONE_TRANSLATE: number;
|
|
static BONE_SCALE: number;
|
|
static BONE_SHEAR: number;
|
|
static SLOT_ATTACHMENT: number;
|
|
static SLOT_COLOR: number;
|
|
static SLOT_TWO_COLOR: number;
|
|
static PATH_POSITION: number;
|
|
static PATH_SPACING: number;
|
|
static PATH_MIX: number;
|
|
static CURVE_LINEAR: number;
|
|
static CURVE_STEPPED: number;
|
|
static CURVE_BEZIER: number;
|
|
attachmentLoader: AttachmentLoader;
|
|
scale: number;
|
|
private linkedMeshes;
|
|
constructor(attachmentLoader: AttachmentLoader);
|
|
readSkeletonData(binary: Uint8Array): SkeletonData;
|
|
private readSkin;
|
|
private readAttachment;
|
|
private readVertices;
|
|
private readFloatArray;
|
|
private readShortArray;
|
|
private readAnimation;
|
|
private readCurve;
|
|
setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class SkeletonBounds {
|
|
minX: number;
|
|
minY: number;
|
|
maxX: number;
|
|
maxY: number;
|
|
boundingBoxes: BoundingBoxAttachment[];
|
|
polygons: ArrayLike<number>[];
|
|
private polygonPool;
|
|
update(skeleton: Skeleton, updateAabb: boolean): void;
|
|
aabbCompute(): void;
|
|
aabbContainsPoint(x: number, y: number): boolean;
|
|
aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean;
|
|
aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean;
|
|
containsPoint(x: number, y: number): BoundingBoxAttachment;
|
|
containsPointPolygon(polygon: ArrayLike<number>, x: number, y: number): boolean;
|
|
intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment;
|
|
intersectsSegmentPolygon(polygon: ArrayLike<number>, x1: number, y1: number, x2: number, y2: number): boolean;
|
|
getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike<number>;
|
|
getWidth(): number;
|
|
getHeight(): number;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class SkeletonClipping {
|
|
private triangulator;
|
|
private clippingPolygon;
|
|
private clipOutput;
|
|
clippedVertices: number[];
|
|
clippedTriangles: number[];
|
|
private scratch;
|
|
private clipAttachment;
|
|
private clippingPolygons;
|
|
clipStart(slot: Slot, clip: ClippingAttachment): number;
|
|
clipEndWithSlot(slot: Slot): void;
|
|
clipEnd(): void;
|
|
isClipping(): boolean;
|
|
clipTriangles(vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>, light: Color, dark: Color, twoColor: boolean): void;
|
|
clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>): boolean;
|
|
static makeClockwise(polygon: ArrayLike<number>): void;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class SkeletonData {
|
|
name: string;
|
|
bones: BoneData[];
|
|
slots: SlotData[];
|
|
skins: Skin[];
|
|
defaultSkin: Skin;
|
|
events: EventData[];
|
|
animations: Animation[];
|
|
ikConstraints: IkConstraintData[];
|
|
transformConstraints: TransformConstraintData[];
|
|
pathConstraints: PathConstraintData[];
|
|
x: number;
|
|
y: number;
|
|
width: number;
|
|
height: number;
|
|
version: string;
|
|
hash: string;
|
|
fps: number;
|
|
imagesPath: string;
|
|
audioPath: string;
|
|
findBone(boneName: string): BoneData;
|
|
findBoneIndex(boneName: string): number;
|
|
findSlot(slotName: string): SlotData;
|
|
findSlotIndex(slotName: string): number;
|
|
findSkin(skinName: string): Skin;
|
|
findEvent(eventDataName: string): EventData;
|
|
findAnimation(animationName: string): Animation;
|
|
findIkConstraint(constraintName: string): IkConstraintData;
|
|
findTransformConstraint(constraintName: string): TransformConstraintData;
|
|
findPathConstraint(constraintName: string): PathConstraintData;
|
|
findPathConstraintIndex(pathConstraintName: string): number;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class SkeletonJson {
|
|
attachmentLoader: AttachmentLoader;
|
|
scale: number;
|
|
private linkedMeshes;
|
|
constructor(attachmentLoader: AttachmentLoader);
|
|
readSkeletonData(json: string | any): SkeletonData;
|
|
readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment;
|
|
readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
|
|
readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
|
|
readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void;
|
|
getValue(map: any, prop: string, defaultValue: any): any;
|
|
static blendModeFromString(str: string): BlendMode;
|
|
static positionModeFromString(str: string): PositionMode;
|
|
static spacingModeFromString(str: string): SpacingMode;
|
|
static rotateModeFromString(str: string): RotateMode;
|
|
static transformModeFromString(str: string): TransformMode;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class SkinEntry {
|
|
slotIndex: number;
|
|
name: string;
|
|
attachment: Attachment;
|
|
constructor(slotIndex: number, name: string, attachment: Attachment);
|
|
}
|
|
class Skin {
|
|
name: string;
|
|
attachments: Map<Attachment>[];
|
|
bones: BoneData[];
|
|
constraints: ConstraintData[];
|
|
constructor(name: string);
|
|
setAttachment(slotIndex: number, name: string, attachment: Attachment): void;
|
|
addSkin(skin: Skin): void;
|
|
copySkin(skin: Skin): void;
|
|
getAttachment(slotIndex: number, name: string): Attachment;
|
|
removeAttachment(slotIndex: number, name: string): void;
|
|
getAttachments(): Array<SkinEntry>;
|
|
getAttachmentsForSlot(slotIndex: number, attachments: Array<SkinEntry>): void;
|
|
clear(): void;
|
|
attachAll(skeleton: Skeleton, oldSkin: Skin): void;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class Slot {
|
|
data: SlotData;
|
|
bone: Bone;
|
|
color: Color;
|
|
darkColor: Color;
|
|
private attachment;
|
|
private attachmentTime;
|
|
deform: number[];
|
|
constructor(data: SlotData, bone: Bone);
|
|
getAttachment(): Attachment;
|
|
setAttachment(attachment: Attachment): void;
|
|
setAttachmentTime(time: number): void;
|
|
getAttachmentTime(): number;
|
|
setToSetupPose(): void;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class SlotData {
|
|
index: number;
|
|
name: string;
|
|
boneData: BoneData;
|
|
color: Color;
|
|
darkColor: Color;
|
|
attachmentName: string;
|
|
blendMode: BlendMode;
|
|
constructor(index: number, name: string, boneData: BoneData);
|
|
}
|
|
}
|
|
declare module spine {
|
|
abstract class Texture {
|
|
protected _image: HTMLImageElement;
|
|
constructor(image: HTMLImageElement);
|
|
getImage(): HTMLImageElement;
|
|
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
abstract dispose(): void;
|
|
static filterFromString(text: string): TextureFilter;
|
|
static wrapFromString(text: string): TextureWrap;
|
|
}
|
|
enum TextureFilter {
|
|
Nearest = 9728,
|
|
Linear = 9729,
|
|
MipMap = 9987,
|
|
MipMapNearestNearest = 9984,
|
|
MipMapLinearNearest = 9985,
|
|
MipMapNearestLinear = 9986,
|
|
MipMapLinearLinear = 9987
|
|
}
|
|
enum TextureWrap {
|
|
MirroredRepeat = 33648,
|
|
ClampToEdge = 33071,
|
|
Repeat = 10497
|
|
}
|
|
class TextureRegion {
|
|
renderObject: any;
|
|
u: number;
|
|
v: number;
|
|
u2: number;
|
|
v2: number;
|
|
width: number;
|
|
height: number;
|
|
rotate: boolean;
|
|
offsetX: number;
|
|
offsetY: number;
|
|
originalWidth: number;
|
|
originalHeight: number;
|
|
}
|
|
class FakeTexture extends Texture {
|
|
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
dispose(): void;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class TextureAtlas implements Disposable {
|
|
pages: TextureAtlasPage[];
|
|
regions: TextureAtlasRegion[];
|
|
constructor(atlasText: string, textureLoader: (path: string) => any);
|
|
private load;
|
|
findRegion(name: string): TextureAtlasRegion;
|
|
dispose(): void;
|
|
}
|
|
class TextureAtlasPage {
|
|
name: string;
|
|
minFilter: TextureFilter;
|
|
magFilter: TextureFilter;
|
|
uWrap: TextureWrap;
|
|
vWrap: TextureWrap;
|
|
texture: Texture;
|
|
width: number;
|
|
height: number;
|
|
}
|
|
class TextureAtlasRegion extends TextureRegion {
|
|
page: TextureAtlasPage;
|
|
name: string;
|
|
x: number;
|
|
y: number;
|
|
index: number;
|
|
rotate: boolean;
|
|
degrees: number;
|
|
texture: Texture;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class TransformConstraint implements Updatable {
|
|
data: TransformConstraintData;
|
|
bones: Array<Bone>;
|
|
target: Bone;
|
|
rotateMix: number;
|
|
translateMix: number;
|
|
scaleMix: number;
|
|
shearMix: number;
|
|
temp: Vector2;
|
|
active: boolean;
|
|
constructor(data: TransformConstraintData, skeleton: Skeleton);
|
|
isActive(): boolean;
|
|
apply(): void;
|
|
update(): void;
|
|
applyAbsoluteWorld(): void;
|
|
applyRelativeWorld(): void;
|
|
applyAbsoluteLocal(): void;
|
|
applyRelativeLocal(): void;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class TransformConstraintData extends ConstraintData {
|
|
bones: BoneData[];
|
|
target: BoneData;
|
|
rotateMix: number;
|
|
translateMix: number;
|
|
scaleMix: number;
|
|
shearMix: number;
|
|
offsetRotation: number;
|
|
offsetX: number;
|
|
offsetY: number;
|
|
offsetScaleX: number;
|
|
offsetScaleY: number;
|
|
offsetShearY: number;
|
|
relative: boolean;
|
|
local: boolean;
|
|
constructor(name: string);
|
|
}
|
|
}
|
|
declare module spine {
|
|
class Triangulator {
|
|
private convexPolygons;
|
|
private convexPolygonsIndices;
|
|
private indicesArray;
|
|
private isConcaveArray;
|
|
private triangles;
|
|
private polygonPool;
|
|
private polygonIndicesPool;
|
|
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
|
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
|
private static isConcave;
|
|
private static positiveArea;
|
|
private static winding;
|
|
}
|
|
}
|
|
declare module spine {
|
|
interface Updatable {
|
|
update(): void;
|
|
isActive(): boolean;
|
|
}
|
|
}
|
|
declare module spine {
|
|
interface Map<T> {
|
|
[key: string]: T;
|
|
}
|
|
class IntSet {
|
|
array: number[];
|
|
add(value: number): boolean;
|
|
contains(value: number): boolean;
|
|
remove(value: number): void;
|
|
clear(): void;
|
|
}
|
|
interface Disposable {
|
|
dispose(): void;
|
|
}
|
|
interface Restorable {
|
|
restore(): void;
|
|
}
|
|
class Color {
|
|
r: number;
|
|
g: number;
|
|
b: number;
|
|
a: number;
|
|
static WHITE: Color;
|
|
static RED: Color;
|
|
static GREEN: Color;
|
|
static BLUE: Color;
|
|
static MAGENTA: Color;
|
|
constructor(r?: number, g?: number, b?: number, a?: number);
|
|
set(r: number, g: number, b: number, a: number): this;
|
|
setFromColor(c: Color): this;
|
|
setFromString(hex: string): this;
|
|
add(r: number, g: number, b: number, a: number): this;
|
|
clamp(): this;
|
|
static rgba8888ToColor(color: Color, value: number): void;
|
|
static rgb888ToColor(color: Color, value: number): void;
|
|
}
|
|
class MathUtils {
|
|
static PI: number;
|
|
static PI2: number;
|
|
static radiansToDegrees: number;
|
|
static radDeg: number;
|
|
static degreesToRadians: number;
|
|
static degRad: number;
|
|
static clamp(value: number, min: number, max: number): number;
|
|
static cosDeg(degrees: number): number;
|
|
static sinDeg(degrees: number): number;
|
|
static signum(value: number): number;
|
|
static toInt(x: number): number;
|
|
static cbrt(x: number): number;
|
|
static randomTriangular(min: number, max: number): number;
|
|
static randomTriangularWith(min: number, max: number, mode: number): number;
|
|
}
|
|
abstract class Interpolation {
|
|
protected abstract applyInternal(a: number): number;
|
|
apply(start: number, end: number, a: number): number;
|
|
}
|
|
class Pow extends Interpolation {
|
|
protected power: number;
|
|
constructor(power: number);
|
|
applyInternal(a: number): number;
|
|
}
|
|
class PowOut extends Pow {
|
|
constructor(power: number);
|
|
applyInternal(a: number): number;
|
|
}
|
|
class Utils {
|
|
static SUPPORTS_TYPED_ARRAYS: boolean;
|
|
static arrayCopy<T>(source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number): void;
|
|
static setArraySize<T>(array: Array<T>, size: number, value?: any): Array<T>;
|
|
static ensureArrayCapacity<T>(array: Array<T>, size: number, value?: any): Array<T>;
|
|
static newArray<T>(size: number, defaultValue: T): Array<T>;
|
|
static newFloatArray(size: number): ArrayLike<number>;
|
|
static newShortArray(size: number): ArrayLike<number>;
|
|
static toFloatArray(array: Array<number>): number[] | Float32Array;
|
|
static toSinglePrecision(value: number): number;
|
|
static webkit602BugfixHelper(alpha: number, blend: MixBlend): void;
|
|
static contains<T>(array: Array<T>, element: T, identity?: boolean): boolean;
|
|
}
|
|
class DebugUtils {
|
|
static logBones(skeleton: Skeleton): void;
|
|
}
|
|
class Pool<T> {
|
|
private items;
|
|
private instantiator;
|
|
constructor(instantiator: () => T);
|
|
obtain(): T;
|
|
free(item: T): void;
|
|
freeAll(items: ArrayLike<T>): void;
|
|
clear(): void;
|
|
}
|
|
class Vector2 {
|
|
x: number;
|
|
y: number;
|
|
constructor(x?: number, y?: number);
|
|
set(x: number, y: number): Vector2;
|
|
length(): number;
|
|
normalize(): this;
|
|
}
|
|
class TimeKeeper {
|
|
maxDelta: number;
|
|
framesPerSecond: number;
|
|
delta: number;
|
|
totalTime: number;
|
|
private lastTime;
|
|
private frameCount;
|
|
private frameTime;
|
|
update(): void;
|
|
}
|
|
interface ArrayLike<T> {
|
|
length: number;
|
|
[n: number]: T;
|
|
}
|
|
class WindowedMean {
|
|
values: Array<number>;
|
|
addedValues: number;
|
|
lastValue: number;
|
|
mean: number;
|
|
dirty: boolean;
|
|
constructor(windowSize?: number);
|
|
hasEnoughData(): boolean;
|
|
addValue(value: number): void;
|
|
getMean(): number;
|
|
}
|
|
}
|
|
declare module spine {
|
|
interface VertexEffect {
|
|
begin(skeleton: Skeleton): void;
|
|
transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
|
|
end(): void;
|
|
}
|
|
}
|
|
interface Math {
|
|
fround(n: number): number;
|
|
}
|
|
declare module spine {
|
|
abstract class Attachment {
|
|
name: string;
|
|
constructor(name: string);
|
|
abstract copy(): Attachment;
|
|
}
|
|
abstract class VertexAttachment extends Attachment {
|
|
private static nextID;
|
|
id: number;
|
|
bones: Array<number>;
|
|
vertices: ArrayLike<number>;
|
|
worldVerticesLength: number;
|
|
deformAttachment: VertexAttachment;
|
|
constructor(name: string);
|
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
copyTo(attachment: VertexAttachment): void;
|
|
}
|
|
}
|
|
declare module spine {
|
|
interface AttachmentLoader {
|
|
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
}
|
|
}
|
|
declare module spine {
|
|
enum AttachmentType {
|
|
Region = 0,
|
|
BoundingBox = 1,
|
|
Mesh = 2,
|
|
LinkedMesh = 3,
|
|
Path = 4,
|
|
Point = 5,
|
|
Clipping = 6
|
|
}
|
|
}
|
|
declare module spine {
|
|
class BoundingBoxAttachment extends VertexAttachment {
|
|
color: Color;
|
|
constructor(name: string);
|
|
copy(): Attachment;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class ClippingAttachment extends VertexAttachment {
|
|
endSlot: SlotData;
|
|
color: Color;
|
|
constructor(name: string);
|
|
copy(): Attachment;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class MeshAttachment extends VertexAttachment {
|
|
region: TextureRegion;
|
|
path: string;
|
|
regionUVs: ArrayLike<number>;
|
|
uvs: ArrayLike<number>;
|
|
triangles: Array<number>;
|
|
color: Color;
|
|
width: number;
|
|
height: number;
|
|
hullLength: number;
|
|
edges: Array<number>;
|
|
private parentMesh;
|
|
tempColor: Color;
|
|
constructor(name: string);
|
|
updateUVs(): void;
|
|
getParentMesh(): MeshAttachment;
|
|
setParentMesh(parentMesh: MeshAttachment): void;
|
|
copy(): Attachment;
|
|
newLinkedMesh(): MeshAttachment;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class PathAttachment extends VertexAttachment {
|
|
lengths: Array<number>;
|
|
closed: boolean;
|
|
constantSpeed: boolean;
|
|
color: Color;
|
|
constructor(name: string);
|
|
copy(): Attachment;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class PointAttachment extends VertexAttachment {
|
|
x: number;
|
|
y: number;
|
|
rotation: number;
|
|
color: Color;
|
|
constructor(name: string);
|
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
|
computeWorldRotation(bone: Bone): number;
|
|
copy(): Attachment;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class RegionAttachment extends Attachment {
|
|
static OX1: number;
|
|
static OY1: number;
|
|
static OX2: number;
|
|
static OY2: number;
|
|
static OX3: number;
|
|
static OY3: number;
|
|
static OX4: number;
|
|
static OY4: number;
|
|
static X1: number;
|
|
static Y1: number;
|
|
static C1R: number;
|
|
static C1G: number;
|
|
static C1B: number;
|
|
static C1A: number;
|
|
static U1: number;
|
|
static V1: number;
|
|
static X2: number;
|
|
static Y2: number;
|
|
static C2R: number;
|
|
static C2G: number;
|
|
static C2B: number;
|
|
static C2A: number;
|
|
static U2: number;
|
|
static V2: number;
|
|
static X3: number;
|
|
static Y3: number;
|
|
static C3R: number;
|
|
static C3G: number;
|
|
static C3B: number;
|
|
static C3A: number;
|
|
static U3: number;
|
|
static V3: number;
|
|
static X4: number;
|
|
static Y4: number;
|
|
static C4R: number;
|
|
static C4G: number;
|
|
static C4B: number;
|
|
static C4A: number;
|
|
static U4: number;
|
|
static V4: number;
|
|
x: number;
|
|
y: number;
|
|
scaleX: number;
|
|
scaleY: number;
|
|
rotation: number;
|
|
width: number;
|
|
height: number;
|
|
color: Color;
|
|
path: string;
|
|
rendererObject: any;
|
|
region: TextureRegion;
|
|
offset: ArrayLike<number>;
|
|
uvs: ArrayLike<number>;
|
|
tempColor: Color;
|
|
constructor(name: string);
|
|
updateOffset(): void;
|
|
setRegion(region: TextureRegion): void;
|
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
copy(): Attachment;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class JitterEffect implements VertexEffect {
|
|
jitterX: number;
|
|
jitterY: number;
|
|
constructor(jitterX: number, jitterY: number);
|
|
begin(skeleton: Skeleton): void;
|
|
transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
|
|
end(): void;
|
|
}
|
|
}
|
|
declare module spine {
|
|
class SwirlEffect implements VertexEffect {
|
|
static interpolation: PowOut;
|
|
centerX: number;
|
|
centerY: number;
|
|
radius: number;
|
|
angle: number;
|
|
private worldX;
|
|
private worldY;
|
|
constructor(radius: number);
|
|
begin(skeleton: Skeleton): void;
|
|
transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
|
|
end(): void;
|
|
}
|
|
}
|
|
declare module spine.canvas {
|
|
class AssetManager extends spine.AssetManager {
|
|
constructor(pathPrefix?: string);
|
|
}
|
|
}
|
|
declare module spine.canvas {
|
|
class CanvasTexture extends Texture {
|
|
constructor(image: HTMLImageElement);
|
|
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
dispose(): void;
|
|
}
|
|
}
|
|
declare module spine.canvas {
|
|
class SkeletonRenderer {
|
|
static QUAD_TRIANGLES: number[];
|
|
static VERTEX_SIZE: number;
|
|
private ctx;
|
|
triangleRendering: boolean;
|
|
debugRendering: boolean;
|
|
private vertices;
|
|
private tempColor;
|
|
constructor(context: CanvasRenderingContext2D);
|
|
draw(skeleton: Skeleton): void;
|
|
private drawImages;
|
|
private drawTriangles;
|
|
private drawTriangle;
|
|
private computeRegionVertices;
|
|
private computeMeshVertices;
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
class AssetManager extends spine.AssetManager {
|
|
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string);
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
class OrthoCamera {
|
|
position: Vector3;
|
|
direction: Vector3;
|
|
up: Vector3;
|
|
near: number;
|
|
far: number;
|
|
zoom: number;
|
|
viewportWidth: number;
|
|
viewportHeight: number;
|
|
projectionView: Matrix4;
|
|
inverseProjectionView: Matrix4;
|
|
projection: Matrix4;
|
|
view: Matrix4;
|
|
private tmp;
|
|
constructor(viewportWidth: number, viewportHeight: number);
|
|
update(): void;
|
|
screenToWorld(screenCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
|
|
setViewport(viewportWidth: number, viewportHeight: number): void;
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
class GLTexture extends Texture implements Disposable, Restorable {
|
|
private context;
|
|
private texture;
|
|
private boundUnit;
|
|
private useMipMaps;
|
|
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement, useMipMaps?: boolean);
|
|
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
update(useMipMaps: boolean): void;
|
|
restore(): void;
|
|
bind(unit?: number): void;
|
|
unbind(): void;
|
|
dispose(): void;
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
const M00 = 0;
|
|
const M01 = 4;
|
|
const M02 = 8;
|
|
const M03 = 12;
|
|
const M10 = 1;
|
|
const M11 = 5;
|
|
const M12 = 9;
|
|
const M13 = 13;
|
|
const M20 = 2;
|
|
const M21 = 6;
|
|
const M22 = 10;
|
|
const M23 = 14;
|
|
const M30 = 3;
|
|
const M31 = 7;
|
|
const M32 = 11;
|
|
const M33 = 15;
|
|
class Matrix4 {
|
|
temp: Float32Array;
|
|
values: Float32Array;
|
|
private static xAxis;
|
|
private static yAxis;
|
|
private static zAxis;
|
|
private static tmpMatrix;
|
|
constructor();
|
|
set(values: ArrayLike<number>): Matrix4;
|
|
transpose(): Matrix4;
|
|
identity(): Matrix4;
|
|
invert(): Matrix4;
|
|
determinant(): number;
|
|
translate(x: number, y: number, z: number): Matrix4;
|
|
copy(): Matrix4;
|
|
projection(near: number, far: number, fovy: number, aspectRatio: number): Matrix4;
|
|
ortho2d(x: number, y: number, width: number, height: number): Matrix4;
|
|
ortho(left: number, right: number, bottom: number, top: number, near: number, far: number): Matrix4;
|
|
multiply(matrix: Matrix4): Matrix4;
|
|
multiplyLeft(matrix: Matrix4): Matrix4;
|
|
lookAt(position: Vector3, direction: Vector3, up: Vector3): this;
|
|
static initTemps(): void;
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
class Mesh implements Disposable, Restorable {
|
|
private attributes;
|
|
private context;
|
|
private vertices;
|
|
private verticesBuffer;
|
|
private verticesLength;
|
|
private dirtyVertices;
|
|
private indices;
|
|
private indicesBuffer;
|
|
private indicesLength;
|
|
private dirtyIndices;
|
|
private elementsPerVertex;
|
|
getAttributes(): VertexAttribute[];
|
|
maxVertices(): number;
|
|
numVertices(): number;
|
|
setVerticesLength(length: number): void;
|
|
getVertices(): Float32Array;
|
|
maxIndices(): number;
|
|
numIndices(): number;
|
|
setIndicesLength(length: number): void;
|
|
getIndices(): Uint16Array;
|
|
getVertexSizeInFloats(): number;
|
|
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, attributes: VertexAttribute[], maxVertices: number, maxIndices: number);
|
|
setVertices(vertices: Array<number>): void;
|
|
setIndices(indices: Array<number>): void;
|
|
draw(shader: Shader, primitiveType: number): void;
|
|
drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
|
|
bind(shader: Shader): void;
|
|
unbind(shader: Shader): void;
|
|
private update;
|
|
restore(): void;
|
|
dispose(): void;
|
|
}
|
|
class VertexAttribute {
|
|
name: string;
|
|
type: VertexAttributeType;
|
|
numElements: number;
|
|
constructor(name: string, type: VertexAttributeType, numElements: number);
|
|
}
|
|
class Position2Attribute extends VertexAttribute {
|
|
constructor();
|
|
}
|
|
class Position3Attribute extends VertexAttribute {
|
|
constructor();
|
|
}
|
|
class TexCoordAttribute extends VertexAttribute {
|
|
constructor(unit?: number);
|
|
}
|
|
class ColorAttribute extends VertexAttribute {
|
|
constructor();
|
|
}
|
|
class Color2Attribute extends VertexAttribute {
|
|
constructor();
|
|
}
|
|
enum VertexAttributeType {
|
|
Float = 0
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
class PolygonBatcher implements Disposable {
|
|
private context;
|
|
private drawCalls;
|
|
private isDrawing;
|
|
private mesh;
|
|
private shader;
|
|
private lastTexture;
|
|
private verticesLength;
|
|
private indicesLength;
|
|
private srcBlend;
|
|
private dstBlend;
|
|
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean, maxVertices?: number);
|
|
begin(shader: Shader): void;
|
|
setBlendMode(srcBlend: number, dstBlend: number): void;
|
|
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
|
|
private flush;
|
|
end(): void;
|
|
getDrawCalls(): number;
|
|
dispose(): void;
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
class SceneRenderer implements Disposable {
|
|
context: ManagedWebGLRenderingContext;
|
|
canvas: HTMLCanvasElement;
|
|
camera: OrthoCamera;
|
|
batcher: PolygonBatcher;
|
|
private twoColorTint;
|
|
private batcherShader;
|
|
private shapes;
|
|
private shapesShader;
|
|
private activeRenderer;
|
|
skeletonRenderer: SkeletonRenderer;
|
|
skeletonDebugRenderer: SkeletonDebugRenderer;
|
|
private QUAD;
|
|
private QUAD_TRIANGLES;
|
|
private WHITE;
|
|
constructor(canvas: HTMLCanvasElement, context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean);
|
|
begin(): void;
|
|
drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean, slotRangeStart?: number, slotRangeEnd?: number): void;
|
|
drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array<string>): void;
|
|
drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
|
|
drawTextureUV(texture: GLTexture, x: number, y: number, width: number, height: number, u: number, v: number, u2: number, v2: number, color?: Color): void;
|
|
drawTextureRotated(texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color?: Color, premultipliedAlpha?: boolean): void;
|
|
drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color, premultipliedAlpha?: boolean): void;
|
|
line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
|
|
triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
|
|
quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
|
|
rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
|
|
rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
|
|
polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
|
circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
|
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
|
end(): void;
|
|
resize(resizeMode: ResizeMode): void;
|
|
private enableRenderer;
|
|
dispose(): void;
|
|
}
|
|
enum ResizeMode {
|
|
Stretch = 0,
|
|
Expand = 1,
|
|
Fit = 2
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
class Shader implements Disposable, Restorable {
|
|
private vertexShader;
|
|
private fragmentShader;
|
|
static MVP_MATRIX: string;
|
|
static POSITION: string;
|
|
static COLOR: string;
|
|
static COLOR2: string;
|
|
static TEXCOORDS: string;
|
|
static SAMPLER: string;
|
|
private context;
|
|
private vs;
|
|
private vsSource;
|
|
private fs;
|
|
private fsSource;
|
|
private program;
|
|
private tmp2x2;
|
|
private tmp3x3;
|
|
private tmp4x4;
|
|
getProgram(): WebGLProgram;
|
|
getVertexShader(): string;
|
|
getFragmentShader(): string;
|
|
getVertexShaderSource(): string;
|
|
getFragmentSource(): string;
|
|
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
|
|
private compile;
|
|
private compileShader;
|
|
private compileProgram;
|
|
restore(): void;
|
|
bind(): void;
|
|
unbind(): void;
|
|
setUniformi(uniform: string, value: number): void;
|
|
setUniformf(uniform: string, value: number): void;
|
|
setUniform2f(uniform: string, value: number, value2: number): void;
|
|
setUniform3f(uniform: string, value: number, value2: number, value3: number): void;
|
|
setUniform4f(uniform: string, value: number, value2: number, value3: number, value4: number): void;
|
|
setUniform2x2f(uniform: string, value: ArrayLike<number>): void;
|
|
setUniform3x3f(uniform: string, value: ArrayLike<number>): void;
|
|
setUniform4x4f(uniform: string, value: ArrayLike<number>): void;
|
|
getUniformLocation(uniform: string): WebGLUniformLocation;
|
|
getAttributeLocation(attribute: string): number;
|
|
dispose(): void;
|
|
static newColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
|
|
static newTwoColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
|
|
static newColored(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
class ShapeRenderer implements Disposable {
|
|
private context;
|
|
private isDrawing;
|
|
private mesh;
|
|
private shapeType;
|
|
private color;
|
|
private shader;
|
|
private vertexIndex;
|
|
private tmp;
|
|
private srcBlend;
|
|
private dstBlend;
|
|
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, maxVertices?: number);
|
|
begin(shader: Shader): void;
|
|
setBlendMode(srcBlend: number, dstBlend: number): void;
|
|
setColor(color: Color): void;
|
|
setColorWith(r: number, g: number, b: number, a: number): void;
|
|
point(x: number, y: number, color?: Color): void;
|
|
line(x: number, y: number, x2: number, y2: number, color?: Color): void;
|
|
triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
|
|
quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
|
|
rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
|
|
rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
|
|
x(x: number, y: number, size: number): void;
|
|
polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
|
circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
|
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
|
private vertex;
|
|
end(): void;
|
|
private flush;
|
|
private check;
|
|
dispose(): void;
|
|
}
|
|
enum ShapeType {
|
|
Point = 0,
|
|
Line = 1,
|
|
Filled = 4
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
class SkeletonDebugRenderer implements Disposable {
|
|
boneLineColor: Color;
|
|
boneOriginColor: Color;
|
|
attachmentLineColor: Color;
|
|
triangleLineColor: Color;
|
|
pathColor: Color;
|
|
clipColor: Color;
|
|
aabbColor: Color;
|
|
drawBones: boolean;
|
|
drawRegionAttachments: boolean;
|
|
drawBoundingBoxes: boolean;
|
|
drawMeshHull: boolean;
|
|
drawMeshTriangles: boolean;
|
|
drawPaths: boolean;
|
|
drawSkeletonXY: boolean;
|
|
drawClipping: boolean;
|
|
premultipliedAlpha: boolean;
|
|
scale: number;
|
|
boneWidth: number;
|
|
private context;
|
|
private bounds;
|
|
private temp;
|
|
private vertices;
|
|
private static LIGHT_GRAY;
|
|
private static GREEN;
|
|
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext);
|
|
draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array<string>): void;
|
|
dispose(): void;
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
class SkeletonRenderer {
|
|
static QUAD_TRIANGLES: number[];
|
|
premultipliedAlpha: boolean;
|
|
vertexEffect: VertexEffect;
|
|
private tempColor;
|
|
private tempColor2;
|
|
private vertices;
|
|
private vertexSize;
|
|
private twoColorTint;
|
|
private renderable;
|
|
private clipper;
|
|
private temp;
|
|
private temp2;
|
|
private temp3;
|
|
private temp4;
|
|
constructor(context: ManagedWebGLRenderingContext, twoColorTint?: boolean);
|
|
draw(batcher: PolygonBatcher, skeleton: Skeleton, slotRangeStart?: number, slotRangeEnd?: number): void;
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
class Vector3 {
|
|
x: number;
|
|
y: number;
|
|
z: number;
|
|
constructor(x?: number, y?: number, z?: number);
|
|
setFrom(v: Vector3): Vector3;
|
|
set(x: number, y: number, z: number): Vector3;
|
|
add(v: Vector3): Vector3;
|
|
sub(v: Vector3): Vector3;
|
|
scale(s: number): Vector3;
|
|
normalize(): Vector3;
|
|
cross(v: Vector3): Vector3;
|
|
multiply(matrix: Matrix4): Vector3;
|
|
project(matrix: Matrix4): Vector3;
|
|
dot(v: Vector3): number;
|
|
length(): number;
|
|
distance(v: Vector3): number;
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
class ManagedWebGLRenderingContext {
|
|
canvas: HTMLCanvasElement | OffscreenCanvas;
|
|
gl: WebGLRenderingContext;
|
|
private restorables;
|
|
constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig?: any);
|
|
addRestorable(restorable: Restorable): void;
|
|
removeRestorable(restorable: Restorable): void;
|
|
}
|
|
class WebGLBlendModeConverter {
|
|
static ZERO: number;
|
|
static ONE: number;
|
|
static SRC_COLOR: number;
|
|
static ONE_MINUS_SRC_COLOR: number;
|
|
static SRC_ALPHA: number;
|
|
static ONE_MINUS_SRC_ALPHA: number;
|
|
static DST_ALPHA: number;
|
|
static ONE_MINUS_DST_ALPHA: number;
|
|
static DST_COLOR: number;
|
|
static getDestGLBlendMode(blendMode: BlendMode): number;
|
|
static getSourceGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): number;
|
|
}
|
|
}
|