mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 07:04:31 +00:00
Added Spine 3.8 TypeScript defs
This commit is contained in:
parent
c59aa16bb4
commit
b354b3ad52
3 changed files with 2981 additions and 2786 deletions
2453
types/spine-canvas.d.ts
vendored
2453
types/spine-canvas.d.ts
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3173
types/spine-webgl.d.ts
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3173
types/spine-webgl.d.ts
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141
types/spine.d.ts
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141
types/spine.d.ts
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@ -2,8 +2,10 @@ declare module spine {
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class Animation {
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name: string;
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timelines: Array<Timeline>;
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timelineIds: Array<boolean>;
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duration: number;
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constructor(name: string, timelines: Array<Timeline>, duration: number);
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hasTimeline(id: number): boolean;
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apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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static binarySearch(values: ArrayLike<number>, target: number, step?: number): number;
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static linearSearch(values: ArrayLike<number>, target: number, step: number): number;
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@ -19,8 +21,8 @@ declare module spine {
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add = 3
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}
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enum MixDirection {
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in = 0,
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out = 1
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mixIn = 0,
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mixOut = 1
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}
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enum TimelineType {
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rotate = 0,
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@ -175,10 +177,12 @@ declare module spine {
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static ENTRIES: number;
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static PREV_TIME: number;
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static PREV_MIX: number;
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static PREV_SOFTNESS: number;
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static PREV_BEND_DIRECTION: number;
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static PREV_COMPRESS: number;
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static PREV_STRETCH: number;
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static MIX: number;
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static SOFTNESS: number;
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static BEND_DIRECTION: number;
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static COMPRESS: number;
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static STRETCH: number;
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@ -186,7 +190,7 @@ declare module spine {
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frames: ArrayLike<number>;
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constructor(frameCount: number);
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getPropertyId(): number;
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setFrame(frameIndex: number, time: number, mix: number, bendDirection: number, compress: boolean, stretch: boolean): void;
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setFrame(frameIndex: number, time: number, mix: number, softness: number, bendDirection: number, compress: boolean, stretch: boolean): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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}
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class TransformConstraintTimeline extends CurveTimeline {
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@ -246,6 +250,7 @@ declare module spine {
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static FIRST: number;
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static HOLD: number;
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static HOLD_MIX: number;
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static NOT_LAST: number;
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data: AnimationStateData;
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tracks: TrackEntry[];
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events: Event[];
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@ -276,8 +281,8 @@ declare module spine {
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trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
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disposeNext(entry: TrackEntry): void;
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_animationsChanged(): void;
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setTimelineModes(entry: TrackEntry): void;
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hasTimeline(entry: TrackEntry, id: number): boolean;
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computeHold(entry: TrackEntry): void;
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computeNotLast(entry: TrackEntry): void;
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getCurrent(trackIndex: number): TrackEntry;
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addListener(listener: AnimationStateListener2): void;
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removeListener(listener: AnimationStateListener2): void;
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@ -382,6 +387,7 @@ declare module spine {
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constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
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private static downloadText;
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private static downloadBinary;
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loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
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loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
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loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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@ -445,7 +451,9 @@ declare module spine {
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d: number;
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worldY: number;
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sorted: boolean;
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active: boolean;
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constructor(data: BoneData, skeleton: Skeleton, parent: Bone);
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isActive(): boolean;
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update(): void;
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updateWorldTransform(): void;
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updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void;
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@ -476,6 +484,8 @@ declare module spine {
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shearX: number;
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shearY: number;
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transformMode: TransformMode;
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skinRequired: boolean;
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color: Color;
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constructor(index: number, name: string, parent: BoneData);
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}
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enum TransformMode {
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@ -487,8 +497,11 @@ declare module spine {
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}
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}
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declare module spine {
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interface Constraint extends Updatable {
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getOrder(): number;
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abstract class ConstraintData {
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name: string;
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order: number;
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skinRequired: boolean;
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constructor(name: string, order: number, skinRequired: boolean);
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}
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}
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declare module spine {
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@ -516,7 +529,7 @@ declare module spine {
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}
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}
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declare module spine {
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class IkConstraint implements Constraint {
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class IkConstraint implements Updatable {
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data: IkConstraintData;
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bones: Array<Bone>;
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target: Bone;
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@ -524,18 +537,18 @@ declare module spine {
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compress: boolean;
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stretch: boolean;
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mix: number;
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softness: number;
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active: boolean;
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constructor(data: IkConstraintData, skeleton: Skeleton);
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getOrder(): number;
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isActive(): boolean;
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apply(): void;
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update(): void;
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apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
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apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, alpha: number): void;
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apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, softness: number, alpha: number): void;
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}
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}
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declare module spine {
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class IkConstraintData {
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name: string;
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order: number;
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class IkConstraintData extends ConstraintData {
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bones: BoneData[];
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target: BoneData;
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bendDirection: number;
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@ -543,11 +556,12 @@ declare module spine {
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stretch: boolean;
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uniform: boolean;
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mix: number;
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softness: number;
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constructor(name: string);
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}
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}
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declare module spine {
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class PathConstraint implements Constraint {
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class PathConstraint implements Updatable {
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static NONE: number;
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static BEFORE: number;
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static AFTER: number;
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@ -565,20 +579,19 @@ declare module spine {
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curves: number[];
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lengths: number[];
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segments: number[];
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active: boolean;
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constructor(data: PathConstraintData, skeleton: Skeleton);
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isActive(): boolean;
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apply(): void;
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update(): void;
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computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): number[];
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addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
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addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
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addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
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getOrder(): number;
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}
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}
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declare module spine {
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class PathConstraintData {
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name: string;
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order: number;
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class PathConstraintData extends ConstraintData {
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bones: BoneData[];
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target: SlotData;
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positionMode: PositionMode;
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@ -674,6 +687,42 @@ declare module spine {
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update(delta: number): void;
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}
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}
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declare module spine {
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class SkeletonBinary {
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static AttachmentTypeValues: number[];
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static TransformModeValues: TransformMode[];
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static PositionModeValues: PositionMode[];
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static SpacingModeValues: SpacingMode[];
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static RotateModeValues: RotateMode[];
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static BlendModeValues: BlendMode[];
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static BONE_ROTATE: number;
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static BONE_TRANSLATE: number;
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static BONE_SCALE: number;
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static BONE_SHEAR: number;
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static SLOT_ATTACHMENT: number;
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static SLOT_COLOR: number;
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static SLOT_TWO_COLOR: number;
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static PATH_POSITION: number;
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static PATH_SPACING: number;
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static PATH_MIX: number;
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static CURVE_LINEAR: number;
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static CURVE_STEPPED: number;
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static CURVE_BEZIER: number;
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attachmentLoader: AttachmentLoader;
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scale: number;
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private linkedMeshes;
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constructor(attachmentLoader: AttachmentLoader);
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readSkeletonData(binary: Uint8Array): SkeletonData;
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private readSkin;
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private readAttachment;
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private readVertices;
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private readFloatArray;
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private readShortArray;
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private readAnimation;
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private readCurve;
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setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
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}
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}
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declare module spine {
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class SkeletonBounds {
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minX: number;
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@ -728,12 +777,15 @@ declare module spine {
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ikConstraints: IkConstraintData[];
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transformConstraints: TransformConstraintData[];
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pathConstraints: PathConstraintData[];
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x: number;
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y: number;
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width: number;
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height: number;
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version: string;
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hash: string;
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fps: number;
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imagesPath: string;
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audioPath: string;
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findBone(boneName: string): BoneData;
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findBoneIndex(boneName: string): number;
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findSlot(slotName: string): SlotData;
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@ -767,12 +819,26 @@ declare module spine {
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}
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}
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declare module spine {
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class SkinEntry {
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slotIndex: number;
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name: string;
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attachment: Attachment;
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constructor(slotIndex: number, name: string, attachment: Attachment);
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}
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class Skin {
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name: string;
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attachments: Map<Attachment>[];
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bones: BoneData[];
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constraints: ConstraintData[];
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constructor(name: string);
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addAttachment(slotIndex: number, name: string, attachment: Attachment): void;
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setAttachment(slotIndex: number, name: string, attachment: Attachment): void;
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addSkin(skin: Skin): void;
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copySkin(skin: Skin): void;
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getAttachment(slotIndex: number, name: string): Attachment;
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removeAttachment(slotIndex: number, name: string): void;
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getAttachments(): Array<SkinEntry>;
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getAttachmentsForSlot(slotIndex: number, attachments: Array<SkinEntry>): void;
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clear(): void;
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attachAll(skeleton: Skeleton, oldSkin: Skin): void;
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}
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}
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@ -784,7 +850,7 @@ declare module spine {
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darkColor: Color;
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private attachment;
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private attachmentTime;
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attachmentVertices: number[];
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deform: number[];
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constructor(data: SlotData, bone: Bone);
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getAttachment(): Attachment;
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setAttachment(attachment: Attachment): void;
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@ -876,11 +942,12 @@ declare module spine {
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y: number;
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index: number;
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rotate: boolean;
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degrees: number;
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texture: Texture;
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}
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}
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declare module spine {
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class TransformConstraint implements Constraint {
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class TransformConstraint implements Updatable {
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data: TransformConstraintData;
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bones: Array<Bone>;
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target: Bone;
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@ -889,20 +956,19 @@ declare module spine {
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scaleMix: number;
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shearMix: number;
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temp: Vector2;
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active: boolean;
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constructor(data: TransformConstraintData, skeleton: Skeleton);
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isActive(): boolean;
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apply(): void;
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update(): void;
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applyAbsoluteWorld(): void;
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applyRelativeWorld(): void;
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applyAbsoluteLocal(): void;
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applyRelativeLocal(): void;
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getOrder(): number;
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}
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}
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declare module spine {
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class TransformConstraintData {
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name: string;
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order: number;
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class TransformConstraintData extends ConstraintData {
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bones: BoneData[];
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target: BoneData;
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rotateMix: number;
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@ -939,6 +1005,7 @@ declare module spine {
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declare module spine {
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interface Updatable {
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update(): void;
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isActive(): boolean;
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}
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}
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declare module spine {
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@ -974,6 +1041,8 @@ declare module spine {
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setFromString(hex: string): this;
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add(r: number, g: number, b: number, a: number): this;
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clamp(): this;
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static rgba8888ToColor(color: Color, value: number): void;
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static rgb888ToColor(color: Color, value: number): void;
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}
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class MathUtils {
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static PI: number;
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@ -1015,6 +1084,7 @@ declare module spine {
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static toFloatArray(array: Array<number>): number[] | Float32Array;
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static toSinglePrecision(value: number): number;
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static webkit602BugfixHelper(alpha: number, blend: MixBlend): void;
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static contains<T>(array: Array<T>, element: T, identity?: boolean): boolean;
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}
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class DebugUtils {
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static logBones(skeleton: Skeleton): void;
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@ -1076,6 +1146,7 @@ declare module spine {
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abstract class Attachment {
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name: string;
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constructor(name: string);
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abstract copy(): Attachment;
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}
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abstract class VertexAttachment extends Attachment {
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private static nextID;
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@ -1083,9 +1154,10 @@ declare module spine {
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bones: Array<number>;
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vertices: ArrayLike<number>;
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worldVerticesLength: number;
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deformAttachment: VertexAttachment;
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constructor(name: string);
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computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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copyTo(attachment: VertexAttachment): void;
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}
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}
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declare module spine {
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@ -1105,13 +1177,15 @@ declare module spine {
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Mesh = 2,
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LinkedMesh = 3,
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Path = 4,
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Point = 5
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Point = 5,
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Clipping = 6
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}
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}
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declare module spine {
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class BoundingBoxAttachment extends VertexAttachment {
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color: Color;
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constructor(name: string);
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copy(): Attachment;
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}
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}
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declare module spine {
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@ -1119,6 +1193,7 @@ declare module spine {
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endSlot: SlotData;
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color: Color;
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constructor(name: string);
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copy(): Attachment;
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}
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}
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declare module spine {
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@ -1129,15 +1204,18 @@ declare module spine {
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uvs: ArrayLike<number>;
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triangles: Array<number>;
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color: Color;
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width: number;
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height: number;
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hullLength: number;
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edges: Array<number>;
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private parentMesh;
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inheritDeform: boolean;
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tempColor: Color;
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constructor(name: string);
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updateUVs(): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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getParentMesh(): MeshAttachment;
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setParentMesh(parentMesh: MeshAttachment): void;
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copy(): Attachment;
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newLinkedMesh(): MeshAttachment;
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}
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}
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declare module spine {
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@ -1147,6 +1225,7 @@ declare module spine {
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constantSpeed: boolean;
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color: Color;
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constructor(name: string);
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copy(): Attachment;
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}
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}
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declare module spine {
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@ -1158,6 +1237,7 @@ declare module spine {
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constructor(name: string);
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computeWorldPosition(bone: Bone, point: Vector2): Vector2;
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computeWorldRotation(bone: Bone): number;
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copy(): Attachment;
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}
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}
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declare module spine {
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@ -1220,6 +1300,7 @@ declare module spine {
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updateOffset(): void;
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setRegion(region: TextureRegion): void;
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computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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copy(): Attachment;
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}
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}
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declare module spine {
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@ -1644,7 +1725,7 @@ declare module spine.webgl {
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}
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declare module spine.webgl {
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class ManagedWebGLRenderingContext {
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canvas: HTMLCanvasElement;
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canvas: HTMLCanvasElement | OffscreenCanvas;
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gl: WebGLRenderingContext;
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private restorables;
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constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig?: any);
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