phaser/Phaser/utils/DebugUtils.ts

147 lines
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7.1 KiB
TypeScript

/// <reference path="../Game.ts" />
/// <reference path="../geom/Point.ts" />
/// <reference path="../geom/Rectangle.ts" />
/// <reference path="../geom/Circle.ts" />
/// <reference path="../gameobjects/Sprite.ts" />
/// <reference path="RectangleUtils.ts" />
/**
* Phaser - DebugUtils
*
* A collection of methods for displaying debug information about game objects.
*/
module Phaser {
export class DebugUtils {
static game: Game;
/**
* Render context of stage's canvas.
* @type {CanvasRenderingContext2D}
*/
static context: CanvasRenderingContext2D;
/**
* Render debug infos. (including name, bounds info, position and some other properties)
* @param x {number} X position of the debug info to be rendered.
* @param y {number} Y position of the debug info to be rendered.
* @param [color] {number} color of the debug info to be rendered. (format is css color string)
*/
static renderSpriteInfo(sprite: Sprite, x: number, y: number, color?: string = 'rgb(255,255,255)') {
DebugUtils.context.fillStyle = color;
DebugUtils.context.fillText('Sprite: ' + ' (' + sprite.width + ' x ' + sprite.height + ') origin: ' + sprite.transform.origin.x + ' x ' + sprite.transform.origin.y, x, y);
DebugUtils.context.fillText('x: ' + sprite.x.toFixed(1) + ' y: ' + sprite.y.toFixed(1) + ' rotation: ' + sprite.rotation.toFixed(1), x, y + 14);
DebugUtils.context.fillText('wx: ' + sprite.worldView.x + ' wy: ' + sprite.worldView.y + ' ww: ' + sprite.worldView.width.toFixed(1) + ' wh: ' + sprite.worldView.height.toFixed(1) + ' wb: ' + sprite.worldView.bottom + ' wr: ' + sprite.worldView.right, x, y + 28);
DebugUtils.context.fillText('sx: ' + sprite.transform.scale.x.toFixed(1) + ' sy: ' + sprite.transform.scale.y.toFixed(1), x, y + 42);
DebugUtils.context.fillText('tx: ' + sprite.texture.width.toFixed(1) + ' ty: ' + sprite.texture.height.toFixed(1), x, y + 56);
DebugUtils.context.fillText('cx: ' + sprite.cameraView.x + ' cy: ' + sprite.cameraView.y + ' cw: ' + sprite.cameraView.width + ' ch: ' + sprite.cameraView.height + ' cb: ' + sprite.cameraView.bottom + ' cr: ' + sprite.cameraView.right, x, y + 70);
DebugUtils.context.fillText('inCamera: ' + DebugUtils.game.renderer.inCamera(DebugUtils.game.camera, sprite), x, y + 84);
}
/**
* Render debug infos. (including name, bounds info, position and some other properties)
* @param x {number} X position of the debug info to be rendered.
* @param y {number} Y position of the debug info to be rendered.
* @param [color] {number} color of the debug info to be rendered. (format is css color string)
*/
static renderPhysicsBodyInfo(body: Phaser.Physics.Body, x: number, y: number, color?: string = 'rgb(255,255,255)') {
DebugUtils.context.fillStyle = color;
DebugUtils.context.fillText('Body ID: ' + body.name, x, y);
DebugUtils.context.fillText('Position x: ' + body.position.x.toFixed(1) + ' y: ' + body.position.y.toFixed(1) + ' rotation: ' + body.angle.toFixed(1), x, y + 14);
DebugUtils.context.fillText('World x: ' + (body.position.x * 50).toFixed(1) + ' y: ' + (body.position.y * 50).toFixed(1), x, y + 28);
DebugUtils.context.fillText('Velocity x: ' + body.velocity.x.toFixed(1) + ' y: ' + body.velocity.y.toFixed(1), x, y + 42);
if (body.shapes[0].verts.length > 0)
{
DebugUtils.context.fillText('Vert 1 x: ' + (body.shapes[0].verts[0].x * 50) + ' y: ' + (body.shapes[0].verts[0].y * 50), x, y + 56);
DebugUtils.context.fillText('Vert 2 x: ' + (body.shapes[0].verts[1].x * 50) + ' y: ' + (body.shapes[0].verts[1].y * 50), x, y + 70);
DebugUtils.context.fillText('Vert 3 x: ' + (body.shapes[0].tverts[2].x * 50) + ' y: ' + (body.shapes[0].tverts[2].y * 50), x, y + 84);
DebugUtils.context.fillText('Vert 4 x: ' + (body.shapes[0].tverts[3].x * 50) + ' y: ' + (body.shapes[0].tverts[3].y * 50), x, y + 98);
/*
DebugUtils.context.fillText('Vert 1 x: ' + body.shapes[0].verts[0].x.toFixed(1) + ' y: ' + body.shapes[0].verts[0].y.toFixed(1), x, y + 56);
DebugUtils.context.fillText('Vert 2 x: ' + body.shapes[0].verts[1].x.toFixed(1) + ' y: ' + body.shapes[0].verts[1].y.toFixed(1), x, y + 70);
DebugUtils.context.fillText('Vert 3 x: ' + body.shapes[0].verts[2].x.toFixed(1) + ' y: ' + body.shapes[0].verts[2].y.toFixed(1), x, y + 84);
DebugUtils.context.fillText('Vert 4 x: ' + body.shapes[0].verts[3].x.toFixed(1) + ' y: ' + body.shapes[0].verts[3].y.toFixed(1), x, y + 98);
*/
}
}
static renderSpriteBounds(sprite: Sprite, camera?: Camera = null, color?: string = 'rgba(0,255,0,0.2)') {
if (camera == null)
{
camera = DebugUtils.game.camera;
}
var dx = sprite.worldView.x;
var dy = sprite.worldView.y;
DebugUtils.context.fillStyle = color;
DebugUtils.context.fillRect(dx, dy, sprite.width, sprite.height);
}
static renderRectangle(rect: Phaser.Rectangle, fillStyle: string = 'rgba(0,255,0,0.3)') {
DebugUtils.context.fillStyle = fillStyle;
DebugUtils.context.fillRect(rect.x, rect.y, rect.width, rect.height);
}
static renderPhysicsBody(body: Phaser.Physics.Body, lineWidth: number = 1, fillStyle: string = 'rgba(0,255,0,0.2)', sleepStyle: string = 'rgba(100,100,100,0.2)') {
for (var s = 0; s < body.shapesLength; s++)
{
DebugUtils.context.beginPath();
if (body.shapes[s].type == Phaser.Physics.Manager.SHAPE_TYPE_POLY)
{
var verts = body.shapes[s].tverts;
// DebugUtils.context.moveTo(body.position.x * 50 + verts[0].x, body.position.y * 50 + verts[0].y);
DebugUtils.context.moveTo(verts[0].x * 50, verts[0].y * 50);
for (var i = 1; i < verts.length; i++) {
// DebugUtils.context.lineTo(body.position.x * 50 + verts[i].x, body.position.y * 50 + verts[i].y);
DebugUtils.context.lineTo(verts[i].x * 50, verts[i].y * 50);
}
// DebugUtils.context.lineTo(body.position.x * 50 + verts[0].x, body.position.y * 50 + verts[0].y);
DebugUtils.context.lineTo(verts[0].x * 50, verts[0].y * 50);
}
else if (body.shapes[s].type == Phaser.Physics.Manager.SHAPE_TYPE_CIRCLE)
{
var circle = <Phaser.Physics.Shapes.Circle> body.shapes[s];
DebugUtils.context.arc(circle.tc.x * 50, circle.tc.y * 50, circle.radius * 50, 0, Math.PI * 2, false);
}
DebugUtils.context.closePath();
if (body.isAwake)
{
DebugUtils.context.fillStyle = fillStyle;
}
else
{
DebugUtils.context.fillStyle = sleepStyle;
}
DebugUtils.context.fill();
}
}
}
}