phaser/src/renderer/webgl
2018-09-25 11:36:36 +01:00
..
pipelines Fixed jsdoc definitions 2018-09-25 11:36:36 +01:00
shaders The setTintFill method would ignore the alpha value of the Game Object in the shader. The alpha value is now blended with the tint fill, allowing you to properly alpha out tint-filled Game Objects. Fix #3992 2018-08-31 13:27:24 +01:00
index.js Initial Commit 2018-03-30 13:46:44 -04:00
Utils.js Added jsdocs comments to WebGL utils 2018-04-25 13:17:33 -03:00
WebGLPipeline.js Changed setFloatXv methods to accept a Float32Array rather than instantiate its own 2018-09-12 20:25:15 -07:00
WebGLRenderer.js Cameras now emit prerender and postrender events if they are set to render to textures. 2018-09-14 15:53:06 +01:00