mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
29d7cc36a0
Conflicts: README.md
93 lines
2.6 KiB
JavaScript
93 lines
2.6 KiB
JavaScript
// Try this demo on Chrome with an XBOX 360 controller.
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// Use left and right triggers.
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update:update });
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function preload() {
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game.load.spritesheet('controller-indicator', 'assets/misc/controller-indicator.png', 16,16);
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}
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var leftTriggerButton;
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var leftTriggerGfx;
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var rightTriggerGfx;
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var indicator;
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function create() {
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game.stage.backgroundColor = '#736357';
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game.input.gamepad.start();
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setupScene();
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/*
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Here we see two ways to get similar result. Left trigger is via 'hotkey button' style and using Phaser Signals.
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Right trigger is via callbacks. NOTE the difference in the callback functions - right trigger must make a check
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for which button we're listening to.
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*/
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leftTriggerButton = game.input.gamepad.pad1.addButton(Phaser.Gamepad.XBOX360_LEFT_TRIGGER);
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leftTriggerButton.onDown.add(onLeftTrigger);
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leftTriggerButton.onUp.add(onLeftTrigger);
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leftTriggerButton.onFloat.add(onLeftTrigger);
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game.input.gamepad.pad1.addCallbacks(this, {
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onFloat:onRightTrigger,
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onUp: onRightTrigger,
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onDown: onRightTrigger
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});
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}
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function onLeftTrigger(button, value) {
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leftTriggerGfx.clear();
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leftTriggerGfx.beginFill(0xFF700B, 1);
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leftTriggerGfx.lineStyle(2, 0xFFFFFF, 1);
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leftTriggerGfx.drawRect(0, -value*500, 50, value*500 + 5);
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leftTriggerGfx.endFill();
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}
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function onRightTrigger(buttonCode,value) {
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if(buttonCode !== Phaser.Gamepad.XBOX360_RIGHT_TRIGGER) {
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return;
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}
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rightTriggerGfx.clear();
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rightTriggerGfx.beginFill(0xFF700B, 1);
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rightTriggerGfx.lineStyle(2, 0xFFFFFF, 1);
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rightTriggerGfx.drawRect(0, -value*500, 50, value*500 + 5);
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rightTriggerGfx.endFill();
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}
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function update() {
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// Pad "connected or not" indicator
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if(game.input.gamepad.supported && game.input.gamepad.active && game.input.gamepad.pad1.connected) {
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indicator.animations.frame = 0;
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} else {
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indicator.animations.frame = 1;
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}
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}
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function setupScene() {
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indicator = game.add.sprite(10,10, 'controller-indicator');
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indicator.scale.x = indicator.scale.y = 2;
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indicator.animations.frame = 1;
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leftTriggerGfx = game.add.graphics(300,550);
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leftTriggerGfx.beginFill(0xFF700B, 1);
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leftTriggerGfx.lineStyle(2, 0xFFFFFF, 1);
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leftTriggerGfx.drawRect(0, 0, 50, 5);
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leftTriggerGfx.endFill();
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rightTriggerGfx = game.add.graphics(450,550);
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rightTriggerGfx.beginFill(0xFF700B, 1);
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rightTriggerGfx.lineStyle(2, 0xFFFFFF, 1);
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rightTriggerGfx.drawRect(0, 0, 50, 5);
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rightTriggerGfx.endFill();
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}
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