phaser/examples
2014-01-13 14:18:15 +00:00
..
_site Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided. 2014-01-09 00:59:37 +00:00
animation Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug. 2013-12-31 03:37:11 +00:00
assets Warning: This version has a new ArcadePhysics handler in it. Don't upgrade if you need this for live game code, wait until we go to master. Otherwise, this commit contains lots of new physics demos and a new updateMotion and Body class to try and fix, once and for all, the physics issues with applied forces. 2014-01-02 23:28:22 +00:00
audio Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
basics Second commit, all the basic examples added, and wip files moved 2013-10-25 18:10:03 +01:00
buttons Pixel Perfect click detection now works even if the Sprite is part of a texture atlas. 2013-10-25 05:40:46 +01:00
camera Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example. 2013-10-30 03:46:52 +00:00
collision * Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values. 2013-10-28 10:17:36 +00:00
debug Added examples group: Debug tools 2013-12-23 15:59:26 +00:00
display Updated some docs, added the new renderHidden parameter for Canvas and updated the RenderTexture examples as a result. 2013-12-27 00:26:21 +00:00
filters Updated Filter resolution to a 2f and added Blur and Marble filters. 2013-11-29 12:26:53 +00:00
games Warning: This version has a new ArcadePhysics handler in it. Don't upgrade if you need this for live game code, wait until we go to master. Otherwise, this commit contains lots of new physics demos and a new updateMotion and Body class to try and fix, once and for all, the physics issues with applied forces. 2014-01-02 23:28:22 +00:00
geometry Revamping the examples area. 2013-10-22 03:58:20 +01:00
groups Groups can now be added to other Groups as children via group.add() and group.addAt(). 2014-01-06 01:39:23 +00:00
input Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport 2013-12-31 00:44:11 +00:00
loader Updated documentation. 2013-11-28 15:57:09 +00:00
misc Revamping the examples area. 2013-10-22 03:58:20 +01:00
particles Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug. 2013-12-31 03:37:11 +00:00
physics Angular Physics re-implemented, most tests now working as expected. 2014-01-03 04:50:31 +00:00
sprites Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
text 1.1.1 release with fix for Phaser.AUTO and a new text example. 2013-10-26 19:14:13 +01:00
tile sprites ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks. 2013-12-17 16:48:03 +00:00
tilemaps Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound. 2013-12-19 05:09:49 +00:00
time Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided. 2014-01-09 00:59:37 +00:00
tweens Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source. 2013-12-30 16:54:00 +00:00
wip Added the new Timer, TimerEvent and Time methods to the TypeScript definitions files. 2014-01-13 14:18:15 +00:00
world Added Matching Pairs game and updated fixed to camera example. 2013-12-16 15:16:44 +00:00
index.html Preparing dev branch for 1.1.4 2013-11-29 19:40:28 +00:00
sideview.html Preparing dev branch for 1.1.4 2013-11-29 19:40:28 +00:00