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_site
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Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided.
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2014-01-09 00:59:37 +00:00 |
animation
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Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
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2013-12-31 03:37:11 +00:00 |
assets
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Warning: This version has a new ArcadePhysics handler in it. Don't upgrade if you need this for live game code, wait until we go to master. Otherwise, this commit contains lots of new physics demos and a new updateMotion and Body class to try and fix, once and for all, the physics issues with applied forces.
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2014-01-02 23:28:22 +00:00 |
audio
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Loads of issues reported on Github resolved (sprite crop, music resume, etc).
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2013-10-24 04:27:28 +01:00 |
basics
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Second commit, all the basic examples added, and wip files moved
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2013-10-25 18:10:03 +01:00 |
buttons
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Pixel Perfect click detection now works even if the Sprite is part of a texture atlas.
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2013-10-25 05:40:46 +01:00 |
camera
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Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example.
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2013-10-30 03:46:52 +00:00 |
collision
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* Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values.
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2013-10-28 10:17:36 +00:00 |
debug
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Added examples group: Debug tools
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2013-12-23 15:59:26 +00:00 |
display
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Updated some docs, added the new renderHidden parameter for Canvas and updated the RenderTexture examples as a result.
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2013-12-27 00:26:21 +00:00 |
filters
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Updated Filter resolution to a 2f and added Blur and Marble filters.
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2013-11-29 12:26:53 +00:00 |
games
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Warning: This version has a new ArcadePhysics handler in it. Don't upgrade if you need this for live game code, wait until we go to master. Otherwise, this commit contains lots of new physics demos and a new updateMotion and Body class to try and fix, once and for all, the physics issues with applied forces.
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2014-01-02 23:28:22 +00:00 |
geometry
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Revamping the examples area.
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2013-10-22 03:58:20 +01:00 |
groups
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Groups can now be added to other Groups as children via group.add() and group.addAt().
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2014-01-06 01:39:23 +00:00 |
input
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Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport
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2013-12-31 00:44:11 +00:00 |
loader
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Updated documentation.
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2013-11-28 15:57:09 +00:00 |
misc
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Revamping the examples area.
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2013-10-22 03:58:20 +01:00 |
particles
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Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
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2013-12-31 03:37:11 +00:00 |
physics
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Angular Physics re-implemented, most tests now working as expected.
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2014-01-03 04:50:31 +00:00 |
sprites
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Loads of issues reported on Github resolved (sprite crop, music resume, etc).
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2013-10-24 04:27:28 +01:00 |
text
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1.1.1 release with fix for Phaser.AUTO and a new text example.
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2013-10-26 19:14:13 +01:00 |
tile sprites
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ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
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2013-12-17 16:48:03 +00:00 |
tilemaps
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Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound.
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2013-12-19 05:09:49 +00:00 |
time
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Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided.
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2014-01-09 00:59:37 +00:00 |
tweens
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Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
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2013-12-30 16:54:00 +00:00 |
wip
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Added the new Timer, TimerEvent and Time methods to the TypeScript definitions files.
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2014-01-13 14:18:15 +00:00 |
world
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Added Matching Pairs game and updated fixed to camera example.
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2013-12-16 15:16:44 +00:00 |
index.html
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Preparing dev branch for 1.1.4
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2013-11-29 19:40:28 +00:00 |
sideview.html
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Preparing dev branch for 1.1.4
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2013-11-29 19:40:28 +00:00 |