mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 09:03:29 +00:00
43 lines
931 B
TypeScript
43 lines
931 B
TypeScript
/**
|
|
* This is the base Game Object class that you can use when creating your own extended Game Objects.
|
|
* It hides away the 'private' stuff and exposes only the useful getters, setters and properties.
|
|
*
|
|
* @class
|
|
*/
|
|
export default class GameObject {
|
|
state: any;
|
|
game: any;
|
|
name: any;
|
|
type: any;
|
|
parent: any;
|
|
texture: any;
|
|
frame: any;
|
|
transform: any;
|
|
data: any;
|
|
color: any;
|
|
scaleMode: any;
|
|
skipRender: any;
|
|
visible: any;
|
|
children: any;
|
|
exists: any;
|
|
render: any;
|
|
constructor(state: any, x: any, y: any, texture: any, frame: any, parent?: any);
|
|
preUpdate(): void;
|
|
update(): void;
|
|
postUpdate(): void;
|
|
destroy(): void;
|
|
x: any;
|
|
y: any;
|
|
scale: any;
|
|
scaleX: any;
|
|
scaleY: any;
|
|
anchor: any;
|
|
anchorX: any;
|
|
anchorY: any;
|
|
pivotX: any;
|
|
pivotY: any;
|
|
angle: any;
|
|
rotation: any;
|
|
alpha: any;
|
|
blendMode: any;
|
|
}
|