mirror of
https://github.com/photonstorm/phaser
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44 lines
931 B
TypeScript
44 lines
931 B
TypeScript
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/**
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* This is the base Game Object class that you can use when creating your own extended Game Objects.
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* It hides away the 'private' stuff and exposes only the useful getters, setters and properties.
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*
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* @class
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*/
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export default class GameObject {
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state: any;
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game: any;
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name: any;
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type: any;
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parent: any;
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texture: any;
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frame: any;
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transform: any;
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data: any;
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color: any;
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scaleMode: any;
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skipRender: any;
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visible: any;
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children: any;
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exists: any;
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render: any;
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constructor(state: any, x: any, y: any, texture: any, frame: any, parent?: any);
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preUpdate(): void;
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update(): void;
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postUpdate(): void;
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destroy(): void;
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x: any;
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y: any;
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scale: any;
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scaleX: any;
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scaleY: any;
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anchor: any;
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anchorX: any;
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anchorY: any;
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pivotX: any;
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pivotY: any;
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angle: any;
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rotation: any;
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alpha: any;
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blendMode: any;
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}
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