phaser/src
2020-09-08 22:17:04 +02:00
..
actions Actions.setOrigin will now call updateDisplayOrigin on the items array, otherwise the effects can't be seen when rendering. 2020-09-03 17:34:16 +01:00
animations GenerateFrameNames can now accept the start and end parameters in reverse order, meaning you can now do { start: 10, end: 1 } to create the animation in reverse. 2020-09-08 13:40:20 +01:00
cache let's try again 2020-08-09 12:33:52 +02:00
cameras Updated to use MultiPipeline 2020-08-21 16:14:59 +01:00
core let's try again 2020-08-09 12:33:52 +02:00
create Revert "clean up" 2020-04-10 20:55:31 +02:00
curves Exposed on the main API namespace 2020-09-01 18:38:57 +01:00
data let's try again 2020-08-09 12:33:52 +02:00
device let's try again 2020-08-09 12:33:52 +02:00
display The Color.HSVToRGB function has been rewritten to use the HSL and HSV formula from Wikipedia, giving much better results. Fix #5089 2020-09-01 18:06:23 +01:00
dom Exposed on the main API namespace 2020-09-01 18:38:57 +01:00
events Revert "clean up" 2020-04-10 20:55:31 +02:00
gameobjects Updated JSDocs 2020-09-08 12:17:45 +01:00
geom Earcut has now been exposed and is available via Geom.Polygon.Earcut and is fully documented. 2020-08-25 09:54:03 +01:00
input Merge pull request #5284 from samme/feature/scene-resume-wake-reset-keys 2020-09-02 21:50:42 +01:00
loader let's try again 2020-08-09 12:33:52 +02:00
math let's try again 2020-08-09 12:33:52 +02:00
physics merged master 2020-09-08 22:17:04 +02:00
plugins Final set of namespace changes. Fix #5062 2020-09-01 20:28:42 +01:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer Don't create if vertices already provided. Fix #5280 2020-09-07 16:03:36 +01:00
scale let's try again 2020-08-09 12:33:52 +02:00
scene Final set of namespace changes. Fix #5062 2020-09-01 20:28:42 +01:00
sound let's try again 2020-08-09 12:33:52 +02:00
structs Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly. 2020-09-02 12:24:27 +01:00
textures Textures.Parsers.JSONHash will now perform a hasOwnProperty check when iterating the frames, skipping anything that isn't a direct property. This should allow you to use generated atlas data that comes from JSON.parse. Fix #4768 2020-08-26 13:06:04 +01:00
tilemaps merged master 2020-09-08 22:17:04 +02:00
time Clock.addEvent can now take an existing TimerEvent object, as well as a config object. If a TimerEvent is given it will be removed from the Clock, reset and then added. This allows you to pool TimerEvents rather than constantly create and delete them. Fix #4115 2020-08-26 10:58:06 +01:00
tweens Previously, the easeParams array within a Tweens props object, or a multi-object tween, were ignored and it was only used if set on the root Tween object. It will now work correctly set at any depth. Fix #4292 2020-09-02 22:27:40 +01:00
utils Utils.Array.NumerArray can now accept the start and end parameters in reverse order, i.e. 10, 1 will generate a number array running from 10 to 1. Internally it has also been optimized to skip string based returns. 2020-09-08 13:02:16 +01:00
const.js merged master 2020-09-08 22:17:04 +02:00
phaser-arcade-physics.js global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212 2020-08-24 14:47:53 +01:00
phaser-core.js global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212 2020-08-24 14:47:53 +01:00
phaser.js global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212 2020-08-24 14:47:53 +01:00