.. |
actions
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Actions.setOrigin will now call updateDisplayOrigin on the items array, otherwise the effects can't be seen when rendering.
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2020-09-03 17:34:16 +01:00 |
animations
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GenerateFrameNames can now accept the start and end parameters in reverse order, meaning you can now do { start: 10, end: 1 } to create the animation in reverse.
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2020-09-08 13:40:20 +01:00 |
cache
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let's try again
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2020-08-09 12:33:52 +02:00 |
cameras
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Updated to use MultiPipeline
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2020-08-21 16:14:59 +01:00 |
core
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let's try again
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2020-08-09 12:33:52 +02:00 |
create
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
curves
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Exposed on the main API namespace
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2020-09-01 18:38:57 +01:00 |
data
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let's try again
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2020-08-09 12:33:52 +02:00 |
device
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let's try again
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2020-08-09 12:33:52 +02:00 |
display
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The Color.HSVToRGB function has been rewritten to use the HSL and HSV formula from Wikipedia, giving much better results. Fix #5089
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2020-09-01 18:06:23 +01:00 |
dom
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Exposed on the main API namespace
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2020-09-01 18:38:57 +01:00 |
events
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
gameobjects
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Updated JSDocs
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2020-09-08 12:17:45 +01:00 |
geom
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Earcut has now been exposed and is available via Geom.Polygon.Earcut and is fully documented.
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2020-08-25 09:54:03 +01:00 |
input
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Merge pull request #5284 from samme/feature/scene-resume-wake-reset-keys
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2020-09-02 21:50:42 +01:00 |
loader
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let's try again
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2020-08-09 12:33:52 +02:00 |
math
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let's try again
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2020-08-09 12:33:52 +02:00 |
physics
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merged master
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2020-09-08 22:17:04 +02:00 |
plugins
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Final set of namespace changes. Fix #5062
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2020-09-01 20:28:42 +01:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Don't create if vertices already provided. Fix #5280
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2020-09-07 16:03:36 +01:00 |
scale
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let's try again
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2020-08-09 12:33:52 +02:00 |
scene
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Final set of namespace changes. Fix #5062
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2020-09-01 20:28:42 +01:00 |
sound
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let's try again
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2020-08-09 12:33:52 +02:00 |
structs
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Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly.
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2020-09-02 12:24:27 +01:00 |
textures
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Textures.Parsers.JSONHash will now perform a hasOwnProperty check when iterating the frames, skipping anything that isn't a direct property. This should allow you to use generated atlas data that comes from JSON.parse . Fix #4768
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2020-08-26 13:06:04 +01:00 |
tilemaps
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merged master
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2020-09-08 22:17:04 +02:00 |
time
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Clock.addEvent can now take an existing TimerEvent object, as well as a config object. If a TimerEvent is given it will be removed from the Clock, reset and then added. This allows you to pool TimerEvents rather than constantly create and delete them. Fix #4115
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2020-08-26 10:58:06 +01:00 |
tweens
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Previously, the easeParams array within a Tweens props object, or a multi-object tween, were ignored and it was only used if set on the root Tween object. It will now work correctly set at any depth. Fix #4292
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2020-09-02 22:27:40 +01:00 |
utils
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Utils.Array.NumerArray can now accept the start and end parameters in reverse order, i.e. 10, 1 will generate a number array running from 10 to 1. Internally it has also been optimized to skip string based returns.
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2020-09-08 13:02:16 +01:00 |
const.js
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merged master
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2020-09-08 22:17:04 +02:00 |
phaser-arcade-physics.js
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global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212
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2020-08-24 14:47:53 +01:00 |
phaser-core.js
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global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212
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2020-08-24 14:47:53 +01:00 |
phaser.js
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global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212
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2020-08-24 14:47:53 +01:00 |