phaser/src/gameobjects
2020-10-03 10:40:24 +02:00
..
bitmaptext Add return type for ParseRetroFont 2020-09-25 18:26:44 +02:00
blitter Add Config typedefs for a bunch of GO Creators 2020-10-03 10:40:24 +02:00
components Creating a Bitmap Mask from a texture atlas that was then used to mask another Game Object also using that same texture atlas would throw the error GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.. It now renders as expected. Fix #4675 2020-09-23 18:10:12 +01:00
container Add Config typedefs for a bunch of GO Creators 2020-10-03 10:40:24 +02:00
domelement Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
events Expose the new events 2020-08-24 19:13:18 +01:00
extern Now uses GetCalcMatrix 2020-09-14 15:22:16 +01:00
graphics Add Config typedefs for a bunch of GO Creators 2020-10-03 10:40:24 +02:00
group Fix Group#getMatching 2020-09-19 10:10:25 -07:00
image Add Config typedefs for a bunch of GO Creators 2020-10-03 10:40:24 +02:00
layer3d Add Config typedefs for a bunch of GO Creators 2020-10-03 10:40:24 +02:00
lights Bumping to 3.50 2020-07-31 13:41:29 +01:00
particles The ParticleManagerCanvasRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in the follow offsets separately. It also uses setToContext internally. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers, or having the Camera zoomed, running under Canvas. Fix #4908 #4531 #4131 2020-09-23 12:06:29 +01:00
pathfollower Correct texture type. Fix #5199 2020-07-13 13:29:01 +01:00
quad Add Config typedefs for a bunch of GO Creators 2020-10-03 10:40:24 +02:00
rendertexture Fixed legacy interpolation parameters 2020-09-23 17:55:29 +01:00
rope Add Config typedefs for a bunch of GO Creators 2020-10-03 10:40:24 +02:00
shader Add Config typedefs for a bunch of GO Creators 2020-10-03 10:40:24 +02:00
shape The Shape class now includes the ComputedSize component properties and methods directly in the class, rather than applying as a mixin. setSize is now flagged as being private, because it shouldn't be used on Shape classes, which was leading to confusion as it appeared in the public-facing API. Fix #4811 2020-09-23 12:46:55 +01:00
sprite Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
text Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
tilesprite Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
typedefs New Face and Vertex typedefs 2020-09-21 15:56:21 +01:00
video Add Config typedefs for a bunch of GO Creators 2020-10-03 10:40:24 +02:00
zone Add Config typedefs for a bunch of GO Creators 2020-10-03 10:40:24 +02:00
BuildGameObject.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
BuildGameObjectAnimation.js Update BuildGameObjectAnimation.js 2020-09-04 17:16:51 +01:00
DisplayList.js Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly. 2020-09-02 12:24:27 +01:00
GameObject.js Fix #5308 2020-09-13 15:17:07 +01:00
GameObjectCreator.js GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally. 2020-08-24 19:19:19 +01:00
GameObjectFactory.js Fix add.existing bug 2020-09-13 17:05:55 +08:00
GetCalcMatrix.js GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics, Mesh, Rope, Shader, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. This dramatically reduces the amount of duplicate code across the API. 2020-09-14 15:01:40 +01:00
index.js Remove Mesh Game Object and add Layer3D 2020-09-21 18:24:38 +01:00
UpdateList.js The Update List now uses the new checkQueue property to ensure no duplicate objects are on the active list. 2020-08-24 19:21:35 +01:00