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bitmaptext
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Add return type for ParseRetroFont
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2020-09-25 18:26:44 +02:00 |
blitter
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Add Config typedefs for a bunch of GO Creators
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2020-10-03 10:40:24 +02:00 |
components
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Creating a Bitmap Mask from a texture atlas that was then used to mask another Game Object also using that same texture atlas would throw the error GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same. . It now renders as expected. Fix #4675
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2020-09-23 18:10:12 +01:00 |
container
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Add Config typedefs for a bunch of GO Creators
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2020-10-03 10:40:24 +02:00 |
domelement
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
events
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Expose the new events
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2020-08-24 19:13:18 +01:00 |
extern
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Now uses GetCalcMatrix
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2020-09-14 15:22:16 +01:00 |
graphics
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Add Config typedefs for a bunch of GO Creators
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2020-10-03 10:40:24 +02:00 |
group
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Fix Group#getMatching
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2020-09-19 10:10:25 -07:00 |
image
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Add Config typedefs for a bunch of GO Creators
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2020-10-03 10:40:24 +02:00 |
layer3d
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Add Config typedefs for a bunch of GO Creators
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2020-10-03 10:40:24 +02:00 |
lights
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Bumping to 3.50
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2020-07-31 13:41:29 +01:00 |
particles
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The ParticleManagerCanvasRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in the follow offsets separately. It also uses setToContext internally. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers, or having the Camera zoomed, running under Canvas. Fix #4908 #4531 #4131
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2020-09-23 12:06:29 +01:00 |
pathfollower
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
quad
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Add Config typedefs for a bunch of GO Creators
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2020-10-03 10:40:24 +02:00 |
rendertexture
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Fixed legacy interpolation parameters
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2020-09-23 17:55:29 +01:00 |
rope
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Add Config typedefs for a bunch of GO Creators
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2020-10-03 10:40:24 +02:00 |
shader
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Add Config typedefs for a bunch of GO Creators
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2020-10-03 10:40:24 +02:00 |
shape
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The Shape class now includes the ComputedSize component properties and methods directly in the class, rather than applying as a mixin. setSize is now flagged as being private , because it shouldn't be used on Shape classes, which was leading to confusion as it appeared in the public-facing API. Fix #4811
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2020-09-23 12:46:55 +01:00 |
sprite
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
text
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
tilesprite
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
typedefs
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New Face and Vertex typedefs
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2020-09-21 15:56:21 +01:00 |
video
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Add Config typedefs for a bunch of GO Creators
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2020-10-03 10:40:24 +02:00 |
zone
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Add Config typedefs for a bunch of GO Creators
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2020-10-03 10:40:24 +02:00 |
BuildGameObject.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
BuildGameObjectAnimation.js
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Update BuildGameObjectAnimation.js
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2020-09-04 17:16:51 +01:00 |
DisplayList.js
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Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly.
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2020-09-02 12:24:27 +01:00 |
GameObject.js
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Fix #5308
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2020-09-13 15:17:07 +01:00 |
GameObjectCreator.js
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GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally.
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2020-08-24 19:19:19 +01:00 |
GameObjectFactory.js
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Fix add.existing bug
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2020-09-13 17:05:55 +08:00 |
GetCalcMatrix.js
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GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
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2020-09-14 15:01:40 +01:00 |
index.js
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Remove Mesh Game Object and add Layer3D
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2020-09-21 18:24:38 +01:00 |
UpdateList.js
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The Update List now uses the new checkQueue property to ensure no duplicate objects are on the active list.
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2020-08-24 19:21:35 +01:00 |