phaser/src/gameobjects
2020-10-15 12:19:17 +01:00
..
bitmaptext You can now use setMaxWidth on DynamicBitmapText, which wasn't previously possible. Fix #4997 2020-09-22 16:52:36 +01:00
blitter Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
components Creating a Bitmap Mask from a texture atlas that was then used to mask another Game Object also using that same texture atlas would throw the error GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.. It now renders as expected. Fix #4675 2020-09-23 18:10:12 +01:00
container Container doesn't need to be on the updateList, so remove the handler. 2020-09-30 09:20:16 +01:00
domelement Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
events Expose the new events 2020-08-24 19:13:18 +01:00
extern Now uses GetCalcMatrix 2020-09-14 15:22:16 +01:00
graphics Lint fix 2020-09-23 12:39:21 +01:00
group Group now extends EventEmitter, allowing you to emit custom events from within a Group. 2020-10-03 10:05:38 +01:00
image Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
lights Much better effect from the light shader 2020-10-14 11:57:58 +01:00
mesh Improved docs 2020-10-15 11:07:22 +01:00
particles Default tint value should now be 0xffffff. Fix #5358 2020-10-15 12:19:17 +01:00
pathfollower Correct texture type. Fix #5199 2020-07-13 13:29:01 +01:00
rendertexture Fixed use of old camera private properties 2020-09-29 16:44:11 +01:00
rope Added missing ADDED_TO_SCENE handlers 2020-09-29 20:14:30 +01:00
shader Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
shape Don't set OutlineStyle if undefined 2020-10-05 13:53:11 +01:00
sprite Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
text Moved Text out of 'static' folder, as it doesn't need to be in there 2020-10-13 11:04:46 +01:00
tilesprite Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
typedefs New Face and Vertex typedefs 2020-09-21 15:56:21 +01:00
video Added missing ADDED_TO_SCENE handlers 2020-09-29 20:14:30 +01:00
zone Rename all setInteractive() arguments, and docs 2020-08-03 13:33:30 -07:00
BuildGameObject.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
BuildGameObjectAnimation.js Update BuildGameObjectAnimation.js 2020-09-04 17:16:51 +01:00
DisplayList.js Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly. 2020-09-02 12:24:27 +01:00
GameObject.js Fix #5308 2020-09-13 15:17:07 +01:00
GameObjectCreator.js GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally. 2020-08-24 19:19:19 +01:00
GameObjectFactory.js Update GameObjectFactory.js 2020-09-30 16:30:12 +01:00
GetCalcMatrix.js GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics, Mesh, Rope, Shader, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. This dramatically reduces the amount of duplicate code across the API. 2020-09-14 15:01:40 +01:00
index.js Moved Text out of 'static' folder, as it doesn't need to be in there 2020-10-13 11:04:46 +01:00
UpdateList.js The Update List now uses the new checkQueue property to ensure no duplicate objects are on the active list. 2020-08-24 19:21:35 +01:00