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https://github.com/photonstorm/phaser
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85 lines
3.9 KiB
Markdown
85 lines
3.9 KiB
Markdown
# Version 3.60.0 - Miku - 12th April 2023
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Due to the size and importance of the v3.60 release we have split the Change Log up into multiple sections.
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This makes it easier for you to browse and find the information you need.
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## New Features
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These are the headliner features in this release:
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* 14 bundled [Special FX](FX.md) including Bloom, Blur, Distort, Glow, Wipe and more
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* Vastly improved [Mobile Rendering Performance](MobilePerformance.md) - over 7000% faster!
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* New [Timeline Sequencer](Timeline.md) for creating complex flows of events
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* New [Plane Game Object](PlaneGameObject.md) for perspective distortions
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* New [Nine Slice Game Object](NineSliceGameObject.md) for perfect UI scaling
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* [Built-in Spector JS](Spector.md) for WebGL debugging on desktop and mobile
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* Brand new [Video Game Object](VideoGameObject.md) handles videos and media streams with ease
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* Brand new [Particle Emitter](ParticleEmitter.md) comes with explosive new features
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* Support for [Spatial Audio](SpatialSound.md) and distance based volume
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* New [Spine 4 Plugin](Spine4.md) support
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* Upgraded to [Matter Physics v0.19](MatterPhysics.md)
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* New [Tween Manager](TweenManager.md) with better performance and memory management
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* New [Dynamic Textures](DynamicTextures.md) for rendering to textures at runtime
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* New [TimeStep features and Timer Event Updates](Timestep.md) for enforcing fps rates and more
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* Support for [Compressed Textures](CompressedTextures.md)
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* [ESM Module Support](ESMSupport.md)
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## System and Plugins
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Pick any of the following sections to see the breaking changes, new features, updates, and bug fixes for that area of the API.
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* [Animation System](Animation.md)
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* [Arcade Physics](ArcadePhysics.md)
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* [Bitmap and Geometry Masks](Masks.md)
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* [Camera System](Camera.md)
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* [Canvas Renderer](CanvasRenderer.md)
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* [WebGL Renderer](WebGLRenderer.md)
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* [Colors and Display](Colors.md)
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* [Game, Device and Game Config](Game.md)
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* [Geometry, Paths and Curves](Geometry.md)
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* [Input System](Input.md)
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* [Loader System](Loader.md)
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* [Scale Manager](ScaleManager.md)
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* [Scenes and Scene Manager](Scene.md)
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* [Sound System](Sound.md)
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* [Spine 3 Plugin](Spine3.md)
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* [Texture Manager](TextureManager.md)
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* [Utils, Math and Actions](Utils.md)
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* [Build Config and Browser Updates](Build.md)
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## Game Object Updates
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Finally, here are the updates related to Game Objects:
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* [Bitmap Text Game Object](BitmapTextGameObject.md)
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* [Container Game Object](Container.md)
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* [Graphics Game Object](GraphicsGameObject.md)
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* [Mesh Game Object, Vertices and Faces](Mesh.md)
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* [Text Game Object](TextGameObject.md)
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* [Tilemap Game Object](Tilemap.md)
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* [All other Game Object related Updates](GameObject.md)
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## Examples, Documentation, Beta Testing and TypeScript
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My thanks to the following for helping with the Phaser 3 Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
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| 💖 | 💖 | 💖 | 💖 |
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| ----- | ----- | ----- | ----- |
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| @0day-oni | @201flaviosilva | @AlbertMontagutCasero | @Arcanorum |
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| @arosemena | @austinlyon | @chrisl8 | @christian-post |
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| @danfoster | @darrylpizarro | @DeweyHur | @drunkcat |
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| @ef4 | @eltociear | @EsteFilipe | @etherealmachine |
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| @EmilSV | @Fake | @florestankorp | @hacheraw |
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| @hanzooo | @jerricko | @joegaffey | @jonasrundberg |
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| @kainage | @kootoopas | @lolimay | @MaffDev |
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| @michalfialadev | @monteiz | @necrokot | @Nero0 |
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| @OdinvonDoom | @orjandh | @pavle-goloskokovic | @PhaserEditor2D |
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| @Pythux | @quocsinh | @rgk | @rollinsafary-inomma |
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| @rstanuwijaya | 👑 @samme 👑 | @Smirnov48 | @steveja42 |
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| @sylvainpolletvillard | @twoco | @ubershmekel | @ultimoistante |
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| @VanaMartin | @vforsh | @Vidminas | @x-wk |
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| @xmahle | @xuxucode | @YeloPartyHat | @ZekeLu |
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| FromChris | Golen | OmniOwl | and you ... |
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📖 Read the [Phaser 3 API Docs](https://newdocs.phaser.io/) 💻 Browse 2000+ [Code Examples](https://labs.phaser.io) 🤝 Join the awesome [Phaser Discord](https://discord.gg/phaser)
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