phaser/v3/src/gameobjects/tilemap/components
Michael Hadley bdea565586 Better optimized calc/recalc faces methods for tiles
These eliminate the need for the preventRecalc method from v2. If an individual tile is changed with putTileAt, only the min number of faces will be recalculated (vs all faces being recalculated in v2)
2017-11-21 19:16:46 -06:00
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CalculateFacesWithin.js Better optimized calc/recalc faces methods for tiles 2017-11-21 19:16:46 -06:00
Copy.js Fixing internal method name typos 2017-11-21 19:07:22 -06:00
CullTiles.js Create CullTiles component to allow static and dynamic layers to cull when needed 2017-11-18 08:31:59 -06:00
Fill.js More tilemap & layer fun: Copy, FIll, Randomize, Shuffle, GetTilesWithin 2017-11-15 20:06:07 -06:00
FindByIndex.js Tilemap & layer: ReplaceByIndex, FindByIndex, SwapByIndex 2017-11-16 19:08:58 -06:00
ForEachTile.js Tilemap & layer: ReplaceByIndex, FindByIndex, SwapByIndex 2017-11-16 19:08:58 -06:00
GetTileAt.js PutTile, RemoveTile & Tile#Copy 2017-11-16 13:09:07 -06:00
GetTileAtWorldXY.js Tilemap & layer WorldXY methods: get, has, put, remove 2017-11-17 07:58:33 -06:00
GetTilesWithin.js More tilemap & layer fun: Copy, FIll, Randomize, Shuffle, GetTilesWithin 2017-11-15 20:06:07 -06:00
HasTileAt.js PutTile, RemoveTile & Tile#Copy 2017-11-16 13:09:07 -06:00
HasTileAtWorldXY.js Tilemap & layer WorldXY methods: get, has, put, remove 2017-11-17 07:58:33 -06:00
index.js Better optimized calc/recalc faces methods for tiles 2017-11-21 19:16:46 -06:00
IsInLayerBounds.js PutTile, RemoveTile & Tile#Copy 2017-11-16 13:09:07 -06:00
PutTileAt.js Update SetCollision methods to track which indices have been set to collide 2017-11-21 19:13:43 -06:00
PutTileAtWorldXY.js Make naming consistent for accessing individual tiles (e.g. getTile vs getTileAt) 2017-11-18 15:41:26 -06:00
Randomize.js Fixing internal method name typos 2017-11-21 19:07:22 -06:00
RecalculateFacesAt.js Better optimized calc/recalc faces methods for tiles 2017-11-21 19:16:46 -06:00
RemoveTileAt.js Fix for last commit 2017-11-18 16:11:51 -06:00
RemoveTileAtWorldXY.js Make naming consistent for accessing individual tiles (e.g. getTile vs getTileAt) 2017-11-18 15:41:26 -06:00
ReplaceByIndex.js Tilemap & layer: ReplaceByIndex, FindByIndex, SwapByIndex 2017-11-16 19:08:58 -06:00
SetCollision.js Update SetCollision methods to track which indices have been set to collide 2017-11-21 19:13:43 -06:00
SetCollisionBetween.js Update SetCollision methods to track which indices have been set to collide 2017-11-21 19:13:43 -06:00
SetCollisionByExclusion.js Update SetCollision methods to track which indices have been set to collide 2017-11-21 19:13:43 -06:00
SetLayerCollisionIndex.js Update SetCollision methods to track which indices have been set to collide 2017-11-21 19:13:43 -06:00
SetTileCollision.js Tilemap & layers: optimized SetCollision methods 2017-11-20 20:08:50 -06:00
Shuffle.js More tilemap & layer fun: Copy, FIll, Randomize, Shuffle, GetTilesWithin 2017-11-15 20:06:07 -06:00
SwapByIndex.js Tilemap & layer: ReplaceByIndex, FindByIndex, SwapByIndex 2017-11-16 19:08:58 -06:00
WorldToTileX.js World to Tile conversion on maps and layers - both accounting for camera scroll 2017-11-16 20:36:45 -06:00
WorldToTileXY.js World to Tile conversion on maps and layers - both accounting for camera scroll 2017-11-16 20:36:45 -06:00
WorldToTileY.js World to Tile conversion on maps and layers - both accounting for camera scroll 2017-11-16 20:36:45 -06:00