phaser/src/core
2014-07-16 17:07:53 +02:00
..
ArrayList.js Prevented objects with pixel perfect checks from over-riding other higher priority ID items (#983) 2014-07-15 11:20:57 +01:00
Camera.js Camera.updateTarget has had a make-over and now is a lot smoother under certain conditions (thanks @tjkopena, fix #966) 2014-07-03 02:09:53 +01:00
Filter.js Fix jshint issues in src/core 2014-03-25 14:56:05 -07:00
Game.js Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995) 2014-07-11 11:52:48 +01:00
Group.js group create with p2 debug 2014-07-14 14:05:44 -04:00
LinkedList.js Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure. 2014-04-25 15:11:54 +01:00
Plugin.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
PluginManager.js Fixed typo 2014-07-07 18:19:02 +02:00
ScaleManager.js OritentationSprite fix, not using PIXI.TextureCache anymore 2014-07-16 17:07:53 +02:00
Signal.js Fixed _destroy issue in Signal. 2014-07-03 10:50:12 +01:00
SignalBinding.js Tidied up formatting and docs. 2014-07-02 15:25:07 +01:00
Stage.js Signal.removeAll now has a new context parameter. If specified only listeners matching the given context are removed (thanks @lucbloom for the idea, #880) 2014-07-03 02:22:11 +01:00
State.js Added Uint32Array polyfill for BitmapData manipulation, and optional dataview polyfill for IE9 P2 requirements in the resources folder. 2014-04-29 02:09:58 +01:00
StateManager.js Add a check around an optional function 2014-07-15 13:02:44 +02:00
World.js World.wrap when using the bounds of the object wouldn't adjust the bounds correctly, meaning wrapping outside the camera failed (thanks @jackrugile #1020) 2014-07-15 14:22:24 +01:00