phaser/filters/LightBeam.js
2014-03-25 14:56:06 -07:00

130 lines
3 KiB
JavaScript

/**
* Original shader from http://glsl.heroku.com/e#4122.10
* Tweaked, uniforms added and converted to Phaser/PIXI by Richard Davey
*/
Phaser.Filter.LightBeam = function (game) {
Phaser.Filter.call(this, game);
this.uniforms.alpha = { type: '1f', value: 1 };
this.uniforms.thickness = { type: '1f', value: 70.0 };
this.uniforms.speed = { type: '1f', value: 1.0 };
this.uniforms.red = { type: '1f', value: 2.0 };
this.uniforms.green = { type: '1f', value: 1.0 };
this.uniforms.blue = { type: '1f', value: 1.0 };
this.fragmentSrc = [
"precision mediump float;",
"uniform vec2 resolution;",
"uniform float time;",
"uniform float alpha;",
"uniform float thickness;",
"uniform float speed;",
"uniform float red;",
"uniform float green;",
"uniform float blue;",
"void main(void) {",
"vec2 uPos = (gl_FragCoord.xy / resolution.xy);",
"uPos.y -= 0.50;",
"float vertColor = 0.0;",
"for (float i = 0.0; i < 1.0; i++)",
"{",
"float t = time * (i + speed);",
"uPos.y += sin(uPos.x + t) * 0.2;",
"float fTemp = abs(1.0 / uPos.y / thickness);",
"vertColor += fTemp;",
"}",
"vec4 color = vec4(vertColor * red, vertColor * green, vertColor * blue, alpha);",
"gl_FragColor = color;",
"}"
];
};
Phaser.Filter.LightBeam.prototype = Object.create(Phaser.Filter.prototype);
Phaser.Filter.LightBeam.prototype.constructor = Phaser.Filter.LightBeam;
Phaser.Filter.LightBeam.prototype.init = function (width, height) {
this.setResolution(width, height);
};
Object.defineProperty(Phaser.Filter.LightBeam.prototype, 'alpha', {
get: function() {
return this.uniforms.alpha.value;
},
set: function(value) {
this.uniforms.alpha.value = value;
}
});
Object.defineProperty(Phaser.Filter.LightBeam.prototype, 'red', {
get: function() {
return this.uniforms.red.value;
},
set: function(value) {
this.uniforms.red.value = value;
}
});
Object.defineProperty(Phaser.Filter.LightBeam.prototype, 'green', {
get: function() {
return this.uniforms.green.value;
},
set: function(value) {
this.uniforms.green.value = value;
}
});
Object.defineProperty(Phaser.Filter.LightBeam.prototype, 'blue', {
get: function() {
return this.uniforms.blue.value;
},
set: function(value) {
this.uniforms.blue.value = value;
}
});
Object.defineProperty(Phaser.Filter.LightBeam.prototype, 'thickness', {
get: function() {
return this.uniforms.thickness.value;
},
set: function(value) {
this.uniforms.thickness.value = value;
}
});
Object.defineProperty(Phaser.Filter.LightBeam.prototype, 'speed', {
get: function() {
return this.uniforms.speed.value;
},
set: function(value) {
this.uniforms.speed.value = value;
}
});