phaser/v3/src/gameobjects/index.js
2017-06-09 00:00:12 -04:00

45 lines
1.6 KiB
JavaScript

// Required, but don't need Phaser level exports
// (maybe these should be Phaser export level?)
require('./blitter/BlitterFactory');
require('./container/ContainerFactory');
require('./image/ImageFactory');
require('./sprite/SpriteFactory');
require('./bitmaptext/static/BitmapTextFactory');
require('./bitmaptext/dynamic/DynamicBitmapTextFactory');
require('./graphics/GraphicsFactory');
require('./text/static/TextFactory');
require('./layer/LayerFactory');
require('./zone/ZoneFactory');
require('./effectlayer/EffectLayerFactory');
require('./renderpass/RenderPassFactory');
require('./tilesprite/TileSpriteFactory');
require('./mesh/MeshFactory');
require('./quad/QuadFactory');
require('./tilemap/static/StaticTilemapFactory');
require('./tilemap/dynamic/TilemapFactory');
// Phaser.GameObjects
module.exports = {
Factory: require('./FactoryContainer'),
BitmapText: require('./bitmaptext/static/BitmapText'),
Blitter: require('./blitter/Blitter'),
Container: require('./container/Container'),
DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapText'),
Graphics: require('./graphics/Graphics.js'),
Image: require('./image/Image'),
TileSprite: require('./tilesprite/TileSprite'),
Layer: require('./layer/Layer'),
RenderPass: require('./renderpass/RenderPass.js'),
Sprite: require('./sprite/Sprite'),
Text: require('./text/static/Text'),
Zone: require('./zone/Zone'),
EffectLayer: require('./effectlayer/EffectLayer'),
Mesh: require('./mesh/Mesh'),
Quad: require('./quad/Quad'),
StaticTilemap: require('./tilemap/static/StaticTilemap'),
Tilemap: require('./tilemap/dynamic/Tilemap'),
};