mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 11:33:28 +00:00
45 lines
1.6 KiB
JavaScript
45 lines
1.6 KiB
JavaScript
// Required, but don't need Phaser level exports
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// (maybe these should be Phaser export level?)
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require('./blitter/BlitterFactory');
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require('./container/ContainerFactory');
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require('./image/ImageFactory');
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require('./sprite/SpriteFactory');
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require('./bitmaptext/static/BitmapTextFactory');
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require('./bitmaptext/dynamic/DynamicBitmapTextFactory');
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require('./graphics/GraphicsFactory');
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require('./text/static/TextFactory');
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require('./layer/LayerFactory');
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require('./zone/ZoneFactory');
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require('./effectlayer/EffectLayerFactory');
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require('./renderpass/RenderPassFactory');
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require('./tilesprite/TileSpriteFactory');
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require('./mesh/MeshFactory');
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require('./quad/QuadFactory');
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require('./tilemap/static/StaticTilemapFactory');
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require('./tilemap/dynamic/TilemapFactory');
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// Phaser.GameObjects
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module.exports = {
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Factory: require('./FactoryContainer'),
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BitmapText: require('./bitmaptext/static/BitmapText'),
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Blitter: require('./blitter/Blitter'),
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Container: require('./container/Container'),
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DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapText'),
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Graphics: require('./graphics/Graphics.js'),
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Image: require('./image/Image'),
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TileSprite: require('./tilesprite/TileSprite'),
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Layer: require('./layer/Layer'),
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RenderPass: require('./renderpass/RenderPass.js'),
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Sprite: require('./sprite/Sprite'),
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Text: require('./text/static/Text'),
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Zone: require('./zone/Zone'),
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EffectLayer: require('./effectlayer/EffectLayer'),
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Mesh: require('./mesh/Mesh'),
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Quad: require('./quad/Quad'),
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StaticTilemap: require('./tilemap/static/StaticTilemap'),
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Tilemap: require('./tilemap/dynamic/Tilemap'),
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};
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