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https://github.com/photonstorm/phaser
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Cache.addPhysicsData and Cache.getPhysicsData allow you to store parsed JSON physics data in the cache, for sharing between Bodies.
98 lines
2 KiB
JavaScript
98 lines
2 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('box', 'assets/sprites/diamond.png');
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game.load.physics('physobjects', 'assets/physics/diamond.json');
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}
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var box;
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var bmd;
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var move = false;
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var start = 0;
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var end = 0;
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function create() {
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bmd = game.add.bitmapData(800, 600);
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game.add.image(0, 0, bmd);
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box = game.add.sprite(300, 300, 'box');
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// box.anchor.set(0.5);
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box.physicsEnabled = true;
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box.body.clearShapes();
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box.body.loadPolygon('physobjects', 'diamond');
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box.body.rotateLeft(20);
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// console.log(game.cache.getPhysicsData('physobjects', 'diamond'));
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// 95x95
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// box.body.setRectangle(64, 64);
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// box.body.setRectangle(64, 64, 95/2,95/2);
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// Works
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// box.body.clearShapes();
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// box.body.addPolygon({}, [ [-1, 1], [-1, 0], [1, 0], [1, 1], [0.5, 0.5] ]);
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// Works
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// box.body.setPolygon({}, [-1, 1], [-1, 0], [1, 0], [1, 1], [0.5, 0.5]);
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// Works
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// box.body.addPolygon({}, -100, 100, -100, 0, 100, 0, 100, 100, 50, 50);
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// box.body.addPolygon({}, -100, 100, -100, 0, 100, 0, 100, 100, 50, 50 );
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// box.body.addPolygon({}, 32, 13 , 17, 28 , 15, 28 , 0, 13 , 0, 7 , 7, 0 , 25, 0 , 32, 7 );
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// Works
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// box.body.setPolygon({}, -1, 1, -1, 0, 1, 0, 1, 1, 0.5, 0.5);
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// box.body.setZeroDamping();
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// game.input.onDown.addOnce(startTiming, this);
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}
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function startTiming() {
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start = game.time.now;
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end = start + 1000;
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move = true;
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}
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function update() {
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if (move)
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{
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box.body.moveLeft(100);
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// if (game.time.now >= end)
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// {
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// move = false;
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// var duration = game.time.now - start;
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// console.log('Test over. Distance: ', box.x, 'duration', duration);
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// }
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}
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else
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{
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// box.body.setZeroVelocity();
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}
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}
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function render() {
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game.debug.renderPhysicsBody(box.body, 0);
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// game.debug.renderText(box.body., 32, 32);
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// game.debug.renderText('y: ' + box.body.velocity.y, 32, 64);
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}
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