.. |
book
|
Fixed filters for new shader code.
|
2013-11-28 21:29:16 +00:00 |
filters
|
Tidying up the wip folder and updating pixi.
|
2013-12-03 20:50:34 +00:00 |
misc
|
Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting.
|
2014-02-06 02:31:36 +00:00 |
alpha-mask.js
|
BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.
|
2014-02-21 15:09:04 +00:00 |
anim1.js
|
You can now set the Stage.backgroundColor using either hex or numeric values.
|
2014-02-16 14:54:04 +00:00 |
animated tilesprite.js
|
TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
|
2014-02-13 23:13:10 +00:00 |
astro balls.js
|
New labs demo. Added moveForward and moveBackward to Body.
|
2014-02-18 04:49:03 +00:00 |
atlas_trim_array.js
|
Fixed issue with trimmed JSON Hash texture atlases not parsing correctly.
|
2014-02-17 19:58:45 +00:00 |
autoscroll.js
|
TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
|
2014-02-13 23:13:10 +00:00 |
bitmaptext1.js
|
Added the new BitmapFont class. This is for rendering retro style fixed-width bitmap fonts into an Image object.
|
2014-02-14 06:04:29 +00:00 |
bitmaptext2.js
|
Added BitmapFont to the GameObjectFactory.
|
2014-02-14 06:16:36 +00:00 |
bitmaptext3.js
|
BitmapFont fixes and updates and Cache support for it added. Working sweet now.
|
2014-02-14 16:38:06 +00:00 |
blendmodes.js
|
BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.
|
2014-02-21 15:09:04 +00:00 |
bmd.js
|
Updated Rectangle to use prototype based getters and setters (re: iOS speed discussion on the forum).
|
2014-02-07 02:31:29 +00:00 |
bounds.js
|
Phaser.AnimationParser now sets the trimmed data directly for Pixi Texture frames. Tested across JSON Hash, JSON Data, Sprite Sheet and XML.
|
2014-02-07 00:57:41 +00:00 |
camera follow.js
|
BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them.
|
2014-02-13 14:19:41 +00:00 |
camera.js
|
BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them.
|
2014-02-13 14:19:41 +00:00 |
cannon.js
|
debug#renderShapeConvex fixed, fix in p2 physics body creation #446
|
2014-02-19 15:43:05 +00:00 |
contact1.js
|
Disabled World bounds by default.
|
2014-02-19 05:22:37 +00:00 |
contact2.js
|
Fixed issues with the contacts and world bounds. New labs demo created.
|
2014-02-20 04:21:14 +00:00 |
crop.js
|
Phaser.AnimationParser now sets the trimmed data directly for Pixi Texture frames. Tested across JSON Hash, JSON Data, Sprite Sheet and XML.
|
2014-02-07 00:57:41 +00:00 |
destroy.js
|
Fixes #382 Error when using InputHandler#onInputUp & sprite destroys itself during the event.
|
2014-02-10 02:14:59 +00:00 |
fixed to cam.js
|
fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset.
|
2014-02-15 01:27:42 +00:00 |
frame.js
|
Added Image.frame and Image.frameName support in.
|
2014-02-07 06:52:49 +00:00 |
graphics-mask.js
|
Fixing up documentation, missing functions, examples and alpha masks.
|
2014-02-21 14:50:18 +00:00 |
graphics.js
|
Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite.
|
2014-02-17 17:54:10 +00:00 |
grid-drag.js
|
You can now use the hitArea property on Sprites and Image objects. hitArea can be a geometry object (Rectangle, Circle, Polygon, Ellipse) and is used in pointerOver checks.
|
2014-02-07 17:14:10 +00:00 |
grid.js
|
You can now use the hitArea property on Sprites and Image objects. hitArea can be a geometry object (Rectangle, Circle, Polygon, Ellipse) and is used in pointerOver checks.
|
2014-02-07 17:14:10 +00:00 |
group fixed to cam.js
|
fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset.
|
2014-02-15 01:27:42 +00:00 |
group lifespan.js
|
Groups now update their children across preUpdate, update and postUpdate.
|
2014-02-13 12:26:39 +00:00 |
group1.js
|
Groups now update their children across preUpdate, update and postUpdate.
|
2014-02-13 12:26:39 +00:00 |
hitArea.js
|
Updated the Gruntfile. Also:
|
2014-02-11 13:23:54 +00:00 |
image1.js
|
Testing new Image object.
|
2014-02-06 19:34:05 +00:00 |
image2.js
|
Sprite.crop() now takes a Phaser.Rectangle instead of explicit parameters.
|
2014-02-06 23:13:39 +00:00 |
image3.js
|
More animation tests.
|
2014-02-07 04:12:23 +00:00 |
index.php
|
TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
|
2014-02-13 23:13:10 +00:00 |
mouse.js
|
Mouse callback tests.
|
2014-02-07 07:32:11 +00:00 |
mouse2.js
|
Mouse callback tests.
|
2014-02-07 07:32:11 +00:00 |
p21.js
|
Integrating p2.js.
|
2014-02-10 16:01:30 +00:00 |
p22.js
|
PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done.
|
2014-02-10 22:54:56 +00:00 |
p23.js
|
PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done.
|
2014-02-10 22:54:56 +00:00 |
p24.js
|
New 'thrust' demo. Added Body.moveLeft, moveRight, moveUp, moveDown, rotateLeft, rotateRight and thrust methods. Also hooked up force and created an asteroids style example.
|
2014-02-11 01:52:10 +00:00 |
p25.js
|
Fixed issue with physics world not being centered if you resized it.
|
2014-02-14 17:52:59 +00:00 |
p26.js
|
Updated p2.js to latest build. Checked tests. Added Debug draw (needs rotation support).
|
2014-02-12 05:34:31 +00:00 |
p27.js
|
Loader.physics now lets you load Lime + Corona JSON Physics data, which can be used with Body.loadPolygon and Body.loadData.
|
2014-02-14 23:51:49 +00:00 |
p28.js
|
BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them.
|
2014-02-13 14:19:41 +00:00 |
particle1.js
|
New labs demo. Added moveForward and moveBackward to Body.
|
2014-02-18 04:49:03 +00:00 |
pixi1.js
|
Integrating p2.js.
|
2014-02-10 16:01:30 +00:00 |
pixi2.js
|
More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
|
2014-02-06 03:34:27 +00:00 |
platforms.js
|
Fixed issues with the contacts and world bounds. New labs demo created.
|
2014-02-20 04:21:14 +00:00 |
priority.js
|
Updated to Pixi 1.5 final.
|
2014-02-12 01:25:36 +00:00 |
rendertexture.js
|
Game.add.renderTexture now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getTexture(key).
|
2014-02-07 06:25:28 +00:00 |
springs 1.js
|
Working Springs demo.
|
2014-02-15 02:56:24 +00:00 |
spritebatch1.js
|
BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache.
|
2014-02-14 03:34:35 +00:00 |
spritebatch2.js
|
Testing BitmapFont as a texture.
|
2014-02-14 12:07:04 +00:00 |
template.js
|
Tidying up the wip folder and updating pixi.
|
2013-12-03 20:50:34 +00:00 |
text tilesprite.js
|
You can now set the Stage.backgroundColor using either hex or numeric values.
|
2014-02-16 14:54:04 +00:00 |
text.js
|
Couple of new labs tests.
|
2014-02-14 17:08:25 +00:00 |
tilemap1.js
|
Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
|
2014-02-18 03:01:51 +00:00 |
tilemap2.js
|
debug#renderShapeConvex fixed, fix in p2 physics body creation #446
|
2014-02-19 15:43:05 +00:00 |
tilemap3.js
|
Updated docs - they now actually list the new body methods :)
|
2014-02-21 15:37:26 +00:00 |
tilesprite fixed to cam.js
|
Added Spring class. Fixed reason why World wasn't pre and post updating (Stage didn't have an exists property).
|
2014-02-15 02:19:37 +00:00 |
tilesprite.js
|
TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
|
2014-02-13 23:13:10 +00:00 |