mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
32 lines
790 B
JavaScript
32 lines
790 B
JavaScript
|
|
// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('knightHawks', 'assets/fonts/KNIGHT3.png');
|
|
|
|
}
|
|
|
|
var font;
|
|
var i;
|
|
|
|
function create() {
|
|
|
|
font = game.add.bitmapFont('knightHawks', 31, 25, Phaser.BitmapFont.TEXT_SET6, 10, 1, 1);
|
|
font.text = 'phaser was here';
|
|
|
|
for (var c = 0; c < 19; c++)
|
|
{
|
|
var i = game.add.image(game.world.centerX, c * 32, font);
|
|
i.tint = Math.random() * 0xFFFFFF;
|
|
i.anchor.set(0.5, 1);
|
|
}
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
font.text = "phaser x: " + game.input.x + " y: " + game.input.y;
|
|
|
|
}
|