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actions
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
animations
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jsdoc fixes and beta 23 prep
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2023-03-31 18:39:40 +01:00 |
cache
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
cameras
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Docs: BaseCamera#ignore() entries type
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2023-03-19 09:04:11 -07:00 |
core
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Added glowFXQuality and glowFXDistance config options
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2023-02-27 13:48:31 +00:00 |
create
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Added { willReadFrequently } to every canvas context, no matter where it comes from
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2023-03-09 17:30:04 +00:00 |
curves
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
data
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Fixed various jsdocs
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2023-02-07 01:24:10 +00:00 |
device
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Removed 'hasRequestVideoFrame' and added 'getVideoURL' function
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2023-04-11 17:01:42 +01:00 |
display
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Tidy the docs
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2023-04-05 14:38:19 +01:00 |
dom
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
events
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
fx
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Typo fix
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2023-06-11 22:37:06 +01:00 |
gameobjects
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Typo fix
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2023-06-11 22:37:06 +01:00 |
geom
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Use Frame if the Mesh has one and not defined
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2023-01-25 23:30:47 +00:00 |
input
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
loader
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You can now correctly loading a Sprite Sheet with a Normal Map. The TextureManager.addSpriteSheet method has been updated to take an optional dataSource parameter and the SpriteSheetFile.addToCache method has been rewritten to handle normal maps as well.
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2023-04-12 06:49:54 +01:00 |
math
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Typo
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2023-04-04 17:55:37 +01:00 |
physics
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Adding documentation
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2023-04-12 03:58:49 +01:00 |
plugins
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
polyfills
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
renderer
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Typo fix
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2023-06-11 22:37:06 +01:00 |
scale
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
scene
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Docs: correct cameras types
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2023-04-03 16:03:51 -07:00 |
sound
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Setting SoundManager.pauseOnBlur to true would not stop the audio if a game lost focus on certain browsers (like Firefox and Chrome on Android 13). This is now enforced via the new gameLostFocus flag. Fix #6354
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2023-04-12 03:23:21 +01:00 |
structs
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
textures
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You can now correctly loading a Sprite Sheet with a Normal Map. The TextureManager.addSpriteSheet method has been updated to take an optional dataSource parameter and the SpriteSheetFile.addToCache method has been rewritten to handle normal maps as well.
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2023-04-12 06:49:54 +01:00 |
tilemaps
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Updated weighted random to use seeded random
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2023-07-05 10:50:49 -04:00 |
time
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Change default callback scope to the timer event
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2023-04-06 10:25:09 -07:00 |
tweens
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Adding documentation
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2023-04-12 03:58:49 +01:00 |
utils
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Matrix Translation fixes
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2023-06-29 21:14:21 +01:00 |
const.js
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Preparing for 3.60.1
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2023-04-19 17:58:38 +01:00 |
phaser-arcade-physics.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
phaser-core.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
phaser-esm.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
phaser-ie9.js
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
phaser.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |