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bitmaptext
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Improves JSDocs
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2020-08-25 09:54:09 +01:00 |
blitter
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Uses setGameObject to support Light2D
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2020-07-16 15:15:33 +01:00 |
components
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You can now create Animations directly on Sprite
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2020-09-04 14:03:57 +01:00 |
container
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Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly.
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2020-09-02 12:24:27 +01:00 |
domelement
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Exposed on the main API namespace
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2020-09-01 18:38:57 +01:00 |
events
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Expose the new events
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2020-08-24 19:13:18 +01:00 |
extern
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Sprite , Rope , ParticleEmitterManager , Extern and DOMElement now all override the addedToScene and removedFromScene callbacks to handle further set-up tasks.
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2020-08-24 19:24:02 +01:00 |
graphics
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Updated docs #5231
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2020-08-03 10:37:01 +01:00 |
group
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GroupCreateConfig , which is used when calling Group.createMultiple or Group.createFromConfig , can now accept the following new properties: setOrigin: { x, y, stepX, stepY } which are applied to the items created by the Group.
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2020-09-03 17:36:05 +01:00 |
image
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
lights
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Bumping to 3.50
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2020-07-31 13:41:29 +01:00 |
mesh
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Mesh and Quad Game Objects now support rendering with normal maps.
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2020-07-16 15:25:06 +01:00 |
particles
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Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly.
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2020-09-02 12:24:27 +01:00 |
pathfollower
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
quad
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
rendertexture
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Remove false import
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2020-08-19 13:19:07 +01:00 |
rope
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Sprite , Rope , ParticleEmitterManager , Extern and DOMElement now all override the addedToScene and removedFromScene callbacks to handle further set-up tasks.
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2020-08-24 19:24:02 +01:00 |
shader
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
shape
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GameObjects.Shape.Grid would render a white fill even if you passed undefined as the fill color in the constructor. It now doesn't render cells if no fill color is given.
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2020-09-04 15:29:22 +01:00 |
sprite
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Improved docs
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2020-09-04 13:58:34 +01:00 |
text
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Exported functions to namespace
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2020-09-01 18:56:01 +01:00 |
tilesprite
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The TileSprite Game Objects now support rendering with normal maps.
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2020-07-16 16:59:53 +01:00 |
typedefs
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
video
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Fixed Video return type. Fix #5003
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2020-02-13 12:13:13 +00:00 |
zone
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Rename all setInteractive() arguments, and docs
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2020-08-03 13:33:30 -07:00 |
BuildGameObject.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
BuildGameObjectAnimation.js
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Update BuildGameObjectAnimation.js
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2020-09-04 17:16:51 +01:00 |
DisplayList.js
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Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly.
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2020-09-02 12:24:27 +01:00 |
GameObject.js
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Added addedToScene and removedFromScene methods
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2020-08-24 19:18:29 +01:00 |
GameObjectCreator.js
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GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally.
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2020-08-24 19:19:19 +01:00 |
GameObjectFactory.js
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GameObjectFactory.events is a new property that references the Scene's Event Emitter. This is now used internally.
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2020-08-24 19:20:20 +01:00 |
index.js
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Exported functions to namespace
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2020-09-01 18:56:01 +01:00 |
UpdateList.js
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The Update List now uses the new checkQueue property to ensure no duplicate objects are on the active list.
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2020-08-24 19:21:35 +01:00 |