phaser/src
2023-06-12 11:15:48 -06:00
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actions Updated copyright year 2023-01-02 17:36:27 +00:00
animations jsdoc fixes and beta 23 prep 2023-03-31 18:39:40 +01:00
cache Updated copyright year 2023-01-02 17:36:27 +00:00
cameras Docs: BaseCamera#ignore() entries type 2023-03-19 09:04:11 -07:00
core Added glowFXQuality and glowFXDistance config options 2023-02-27 13:48:31 +00:00
create Added { willReadFrequently } to every canvas context, no matter where it comes from 2023-03-09 17:30:04 +00:00
curves Updated copyright year 2023-01-02 17:36:27 +00:00
data Fixed various jsdocs 2023-02-07 01:24:10 +00:00
device Removed 'hasRequestVideoFrame' and added 'getVideoURL' function 2023-04-11 17:01:42 +01:00
display Tidy the docs 2023-04-05 14:38:19 +01:00
dom Updated copyright year 2023-01-02 17:36:27 +00:00
events Updated copyright year 2023-01-02 17:36:27 +00:00
fx Typo fix 2023-06-11 22:37:06 +01:00
gameobjects Typo fix 2023-06-11 22:37:06 +01:00
geom Use Frame if the Mesh has one and not defined 2023-01-25 23:30:47 +00:00
input Updated copyright year 2023-01-02 17:36:27 +00:00
loader You can now correctly loading a Sprite Sheet with a Normal Map. The TextureManager.addSpriteSheet method has been updated to take an optional dataSource parameter and the SpriteSheetFile.addToCache method has been rewritten to handle normal maps as well. 2023-04-12 06:49:54 +01:00
math Typo 2023-04-04 17:55:37 +01:00
physics Adding documentation 2023-04-12 03:58:49 +01:00
plugins Updated copyright year 2023-01-02 17:36:27 +00:00
polyfills Added requestVideoFrame polyfill 2023-04-11 17:02:09 +01:00
renderer Typo fix 2023-06-11 22:37:06 +01:00
scale Updated copyright year 2023-01-02 17:36:27 +00:00
scene Docs: correct cameras types 2023-04-03 16:03:51 -07:00
sound Setting SoundManager.pauseOnBlur to true would not stop the audio if a game lost focus on certain browsers (like Firefox and Chrome on Android 13). This is now enforced via the new gameLostFocus flag. Fix #6354 2023-04-12 03:23:21 +01:00
structs Updated copyright year 2023-01-02 17:36:27 +00:00
textures You can now correctly loading a Sprite Sheet with a Normal Map. The TextureManager.addSpriteSheet method has been updated to take an optional dataSource parameter and the SpriteSheetFile.addToCache method has been rewritten to handle normal maps as well. 2023-04-12 06:49:54 +01:00
tilemaps Changes Tiled Map properties value to an array instead of object 2023-06-12 11:15:48 -06:00
time Change default callback scope to the timer event 2023-04-06 10:25:09 -07:00
tweens Adding documentation 2023-04-12 03:58:49 +01:00
utils Updated copyright year 2023-01-02 17:36:27 +00:00
const.js Preparing for 3.60.1 2023-04-19 17:58:38 +01:00
phaser-arcade-physics.js Added requestVideoFrame polyfill 2023-04-11 17:02:09 +01:00
phaser-core.js Added requestVideoFrame polyfill 2023-04-11 17:02:09 +01:00
phaser-esm.js Added requestVideoFrame polyfill 2023-04-11 17:02:09 +01:00
phaser-ie9.js Updated copyright year 2023-01-02 17:36:27 +00:00
phaser.js Added requestVideoFrame polyfill 2023-04-11 17:02:09 +01:00