phaser/src/gameobjects
2016-08-22 18:38:40 +01:00
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components A tinted Texture in Canvas mode wouldn't be updated properly if it was also cropped, beyond the initial crop. Now a cropped texture will re-tint itself every time the crop is updated, and has changed (thanks @phoenixyjll #2688) 2016-08-18 15:55:13 +01:00
BitmapData.js BitmapData.js: fixed fluent interface 2016-07-15 20:16:35 +02:00
BitmapText.js Formatting fix. 2016-08-22 18:38:40 +01:00
Button.js Typo 2016-08-16 20:59:59 +01:00
Creature.js * PIXI.Texture.fromImage, PIXI.BaseTexture.fromImage and PIXI.Sprite.fromImage have all been removed. They should never have actually been used, as they bypass the Phaser Loader, and don't factor in CORs or any other advanced loader settings. 2016-07-06 21:47:27 +01:00
GameObjectCreator.js You can now pass a TilemapLayer as a Texture to a TileSprite. A limitation of this is that if you pass it to a TileSprite it will make a fill pattern from the TilemapLayer at that instant it's passed, and it won't keep track of the layer in future should it update (thanks @jdnichollsc #1989) 2016-04-07 03:45:21 +01:00
GameObjectFactory.js Added the Weapon Plugin and worked lots on its docs. 2016-06-03 15:09:43 +01:00
Graphics.js As a result of changes in #2573 Graphics objects were calling updateLocalBounds on any shape change, which could cause dramatic performances drops in Graphics heavy situations (#2618). Graphics objects now have a new flag _boundsDirty which is used to detect if the bounds have been invalidated, i.e. by a Graphics being cleared or drawn to. If this is set to true then updateLocalBounds is called once in the postUpdate method (thanks @pengchuan #2618) 2016-07-23 12:52:35 +01:00
Image.js Phaser.Image now has the ScaleMinMax component. 2016-08-03 05:00:09 +01:00
Particle.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
RenderTexture.js Docs fix #2624 2016-07-17 11:26:09 +01:00
RetroFont.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Rope.js * PIXI.Texture.fromImage, PIXI.BaseTexture.fromImage and PIXI.Sprite.fromImage have all been removed. They should never have actually been used, as they bypass the Phaser Loader, and don't factor in CORs or any other advanced loader settings. 2016-07-06 21:47:27 +01:00
Sprite.js * PIXI.Texture.fromImage, PIXI.BaseTexture.fromImage and PIXI.Sprite.fromImage have all been removed. They should never have actually been used, as they bypass the Phaser Loader, and don't factor in CORs or any other advanced loader settings. 2016-07-06 21:47:27 +01:00
SpriteBatch.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Text.js Fix rendering text with bounds and resolution 2016-08-08 16:51:07 +03:00
TileSprite.js You can now pass a TilemapLayer as a Texture to a TileSprite. A limitation of this is that if you pass it to a TileSprite it will make a fill pattern from the TilemapLayer at that instant it's passed, and it won't keep track of the layer in future should it update (thanks @jdnichollsc #1989) 2016-04-07 03:45:21 +01:00
Video.js * PIXI.Texture.fromImage, PIXI.BaseTexture.fromImage and PIXI.Sprite.fromImage have all been removed. They should never have actually been used, as they bypass the Phaser Loader, and don't factor in CORs or any other advanced loader settings. 2016-07-06 21:47:27 +01:00