phaser/src/gameobjects
2020-09-11 10:01:43 -07:00
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bitmaptext Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
blitter Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
components Docs: since 2020-09-11 10:01:43 -07:00
container Updated JSDocs to cover situation in #3858 2020-09-11 10:08:22 +01:00
domelement Exposed on the main API namespace 2020-09-01 18:38:57 +01:00
events Expose the new events 2020-08-24 19:13:18 +01:00
extern Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
graphics Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
group GroupCreateConfig, which is used when calling Group.createMultiple or Group.createFromConfig, can now accept the following new properties: setOrigin: { x, y, stepX, stepY } which are applied to the items created by the Group. 2020-09-03 17:36:05 +01:00
image Correct texture type. Fix #5199 2020-07-13 13:29:01 +01:00
lights Bumping to 3.50 2020-07-31 13:41:29 +01:00
mesh Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
particles Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
pathfollower Correct texture type. Fix #5199 2020-07-13 13:29:01 +01:00
quad Correct texture type. Fix #5199 2020-07-13 13:29:01 +01:00
rendertexture Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
rope Swap to using constants for pipeline names 2020-09-09 13:05:18 +01:00
shader Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
shape Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
sprite Updated JSDocs 2020-09-08 12:17:45 +01:00
text Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
tilesprite Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
typedefs Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
video Use Event const, not string. 2020-09-11 12:23:33 +01:00
zone Rename all setInteractive() arguments, and docs 2020-08-03 13:33:30 -07:00
BuildGameObject.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
BuildGameObjectAnimation.js Update BuildGameObjectAnimation.js 2020-09-04 17:16:51 +01:00
DisplayList.js Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly. 2020-09-02 12:24:27 +01:00
GameObject.js Added addedToScene and removedFromScene methods 2020-08-24 19:18:29 +01:00
GameObjectCreator.js GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally. 2020-08-24 19:19:19 +01:00
GameObjectFactory.js Remove duplicated code 2020-09-10 23:44:21 +08:00
index.js Exported functions to namespace 2020-09-01 18:56:01 +01:00
UpdateList.js The Update List now uses the new checkQueue property to ensure no duplicate objects are on the active list. 2020-08-24 19:21:35 +01:00