phaser/src/renderer/webgl
2021-05-13 13:31:18 +02:00
..
pipelines Merged the Graphics Pipeline functions into the MultiPipeline 2021-04-16 18:18:42 +01:00
shaders Remove un-used shader 2020-12-04 15:29:55 +00:00
typedefs Fix WebGLPipelineAttributeConfig documentation 2021-05-13 13:31:18 +02:00
const.js Added new WebGL consts for easier shader configs 2020-10-28 16:14:05 +00:00
index.js Expose Render Target and WebGLShader 2020-11-06 10:59:57 +00:00
PipelineManager.js The PipelineManager.rebind method will now flag all pipelines as glReset = true, so they know to fully rebind the next time they are invoked. 2021-03-01 17:50:40 +00:00
RenderTarget.js RenderTarget.resize will now Math.floor the scaled width and height as well as ensure they're not <= 0 which causes Framebuffer status: Incomplete Attachment errors. Fix #5563 2021-02-16 12:32:55 +00:00
Utils.js Don't .replace non-strings. 2020-11-05 10:08:21 +00:00
WebGLPipeline.js * WebGLPipeline.glReset is a new boolean property that keeps track of when the GL Context was last reset by the Pipeline Manager. It then redirects calls to bind to rebind instead to restore the pipeline state. 2021-03-01 17:50:39 +00:00
WebGLRenderer.js Improve types for WebGL texture compression support 2021-04-13 13:19:24 +03:00
WebGLShader.js Fix WebGLPipelineAttributeConfig documentation 2021-05-13 13:31:18 +02:00