phaser/src/sound
2023-11-08 16:26:48 +00:00
..
events Updated copyright year 2023-01-02 17:36:27 +00:00
html5 Requested changes from PR 2023-01-24 09:26:42 +00:00
noaudio Requested changes from PR 2023-01-24 09:26:42 +00:00
typedefs Types fix 2023-02-17 17:25:11 +00:00
webaudio fix: memory leak in WebAudioSoundManager 2023-04-14 18:16:38 +09:00
BaseSound.js The BaseSound.destroy method will now call BaseSound.stop which will reset the isPlaying and other flags. Fix #6645 2023-11-08 16:26:48 +00:00
BaseSoundManager.js Setting SoundManager.pauseOnBlur to true would not stop the audio if a game lost focus on certain browsers (like Firefox and Chrome on Android 13). This is now enforced via the new gameLostFocus flag. Fix #6354 2023-04-12 03:23:21 +01:00
index.js Updated copyright year 2023-01-02 17:36:27 +00:00
SoundManagerCreator.js Updated copyright year 2023-01-02 17:36:27 +00:00