mirror of
https://github.com/photonstorm/phaser
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41 lines
1.1 KiB
JavaScript
41 lines
1.1 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var CONST = require('./const');
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var Extend = require('../../utils/object/Extend');
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/**
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* @callback ArcadePhysicsCallback
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*
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* @param {Phaser.GameObjects.GameObject} object1 - The first Body to separate.
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* @param {Phaser.GameObjects.GameObject} object2 - The second Body to separate.
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*/
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/**
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* @namespace Phaser.Physics.Arcade
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*/
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var Arcade = {
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ArcadePhysics: require('./ArcadePhysics'),
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Body: require('./Body'),
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Collider: require('./Collider'),
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Components: require('./components'),
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Factory: require('./Factory'),
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Group: require('./PhysicsGroup'),
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Image: require('./ArcadeImage'),
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IntersectsRect: require('./IntersectsRect'),
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Sprite: require('./ArcadeSprite'),
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StaticBody: require('./StaticBody'),
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StaticGroup: require('./StaticPhysicsGroup'),
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World: require('./World')
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};
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// Merge in the consts
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Arcade = Extend(false, Arcade, CONST);
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module.exports = Arcade;
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