phaser/src
2016-06-13 17:26:33 +12:00
..
animation FrameData.destroy will nullify the local arrays used to contain Frame instances. 2016-04-06 00:43:09 +01:00
core Temporary modification to force webgl renderer without needing to edit all the example files. 2016-05-13 14:06:08 +12:00
gameobjects Docs update. 2016-05-04 02:02:13 +01:00
geom 2015 - 2016. 2016-04-04 22:16:16 +01:00
input Docs fix. 2016-05-04 23:34:15 +01:00
loader When the Loader loads audio via the Audio tag, instead of Web Audio, it used to use Phaser.GAMES[_this.game.id].load as the callback handler, which would stop it from working if you had multiple Loaders set-up within Phaser. It now uses a local reference to _this instead (thanks @SBCGames #2435) 2016-04-18 16:44:28 +01:00
math Merge pull request #2428 from EJanuszewski/radToDeg-typo 2016-04-13 14:18:18 +01:00
net Fixed jsdocs #2418 2016-04-11 08:55:24 +01:00
particles Merge pull request #2187 from BdR76/patch-1 2016-04-06 01:28:49 +01:00
physics Fixed an issue in the Arcade Physics overlap method where it would only detect overlaps up to the max bias threshold and no further (thanks @rgk #2441) 2016-04-25 11:38:51 +01:00
pixi Use firstgid (TODO: assumes tileset 0 currently, needs to calculate the correct tileset) to fix the 'out by one' tilemap example errors. 2016-05-26 14:13:07 +12:00
sound Added a bit more info to the SoundManager docs re: #2373 2016-04-07 01:07:19 +01:00
stubs SoundManager.muteOnPause is a new boolean that allows you to control if the Sound system gets muted automatically when a Phaser game pauses, such as when it loses focus. You may need to set this to false if you wish to control the audio system from outside of your Phaser game, i.e. from DOM buttons or similar (#2382) 2016-04-06 02:09:22 +01:00
system 2015 - 2016. 2016-04-04 22:16:16 +01:00
tilemap add comment 2016-06-13 17:26:33 +12:00
time Docs fix. 2016-04-29 17:46:44 +01:00
tween Tween.update wouldn't dispatch an onLoop signal for Tweens with just one child, such as those created via Tween.to with -1 as the repeat value (thanks @ForgeableSum #2407) 2016-04-05 01:11:50 +01:00
utils The Debug canvas now listens for the ScaleManager.onSizeChange signal and resizes itself accordingly when running under WebGL. This means if your game size changes the Debug canvas won't be clipped off (thanks @francisberesford #1919) 2016-04-05 21:52:11 +01:00
Intro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Outro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Phaser.js Preparing for 2.4.8 dev. 2016-04-23 04:32:47 +01:00
PixiDefaults.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
polyfills.js 2015 - 2016. 2016-04-04 22:16:16 +01:00