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26 lines
1.4 KiB
Markdown
26 lines
1.4 KiB
Markdown
# Phaser 3.60.0 Change Log
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Return to the [Change Log index](CHANGELOG-v3.60.md).
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## Mesh, Vertex and Face New Features
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* `Mesh.setTint` is a new method that will set the tint color across all vertices of a Mesh (thanks @rexrainbow)
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* `Mesh.tint` is a new setter that will set the tint color across all vertices of a Mesh (thanks @rexrainbow)
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* `Mesh.clearTint` is a new method that will clear the tint from all vertices of a Mesh (thanks @rexrainbow)
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## Mesh, Vertex and Face Updates
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* The `GenerateVerts` function has a new optional parameter `flipUV` which, if set, will flip the UV texture coordinates (thanks cedarcantab)
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* The `GenerateVerts` function no longer errors if the verts and uvs arrays are not the same size and `containsZ` is true (thanks cedarcantab)
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* `Face.update` is a new method that updates each of the Face vertices. This is now called internally by `Face.isInView`.
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* `Vertex.resize` is a new method that will set the position and then translate the Vertex based on an identity matrix.
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* The `Vertex.update` method now returns `this` to allow it to be chained.
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* `Mesh.addVertices` will now throw a console warning if invalid vertices data is given to the method (thanks @omniowl)
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* `Mesh.addVerticesFromObj` will now throw a console warning if invalid vertices data is given to the method (thanks @omniowl)
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## Mesh, Vertex and Face Bug Fixes
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Return to the [Change Log index](CHANGELOG-v3.60.md).
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