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Phaser 3.60.0 Change Log
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Mesh, Vertex and Face New Features
Mesh.setTint
is a new method that will set the tint color across all vertices of a Mesh (thanks @rexrainbow)Mesh.tint
is a new setter that will set the tint color across all vertices of a Mesh (thanks @rexrainbow)Mesh.clearTint
is a new method that will clear the tint from all vertices of a Mesh (thanks @rexrainbow)
Mesh, Vertex and Face Updates
- The
GenerateVerts
function has a new optional parameterflipUV
which, if set, will flip the UV texture coordinates (thanks cedarcantab) - The
GenerateVerts
function no longer errors if the verts and uvs arrays are not the same size andcontainsZ
is true (thanks cedarcantab) Face.update
is a new method that updates each of the Face vertices. This is now called internally byFace.isInView
.Vertex.resize
is a new method that will set the position and then translate the Vertex based on an identity matrix.- The
Vertex.update
method now returnsthis
to allow it to be chained. Mesh.addVertices
will now throw a console warning if invalid vertices data is given to the method (thanks @omniowl)Mesh.addVerticesFromObj
will now throw a console warning if invalid vertices data is given to the method (thanks @omniowl)
Mesh, Vertex and Face Bug Fixes
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