phaser/examples/display/fullscreen.js
2014-02-21 17:59:11 +00:00

47 lines
1,013 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('atari1', 'assets/sprites/atari130xe.png');
}
function create() {
var sprite = game.add.sprite(0, 0, 'atari1');
game.stage.backgroundColor = '#e3ed49';
// Stretch to fill
// game.stage.fullScreenScaleMode = Phaser.StageScaleMode.EXACT_FIT;
// Keep original size
// game.stage.fullScreenScaleMode = Phaser.StageScaleMode.NO_SCALE;
// Maintain aspect ratio
game.stage.fullScreenScaleMode = Phaser.StageScaleMode.SHOW_ALL;
game.input.onDown.add(gofull, this);
}
function gofull() {
game.scale.startFullScreen();
}
function update() {
if (document.getElementsByTagName('body')[0].scrollTop > 1000)
{
game.stage.backgroundColor = '#87ff55';
window.scrollTo(0, 0);
}
}
function render () {
game.debug.renderText('Tap to go fullscreen', 32, 150);
}