phaser/examples
2014-02-25 04:58:09 +00:00
..
_site Fixing up documentation, missing functions, examples and alpha masks. 2014-02-21 14:50:18 +00:00
animation Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug. 2013-12-31 03:37:11 +00:00
assets Loader can now load JSON files specifically (game.load.json) and they are parsed and stored in the Game.Cache. Retrieve with game.cache.getJSON(key) (#329) 2014-02-21 18:48:06 +00:00
audio More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones. 2014-02-06 03:34:27 +00:00
basics Velocity is back on track :) 2014-02-21 17:59:11 +00:00
buttons Button now extends Phaser.Image not Phaser.Sprite, all the same functionality as before remains, just no animations or physics body. 2014-02-07 18:55:29 +00:00
camera Debug functions ? Seems last commit didn't work 2014-02-21 17:59:13 +00:00
collision Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
debug Added examples group: Debug tools 2013-12-23 15:59:26 +00:00
display Stage.smoothed allows you to set if sprites will be smoothed when rendered. Set to false if you're using pixel art in your game. Default is true. Works in Canvas and WebGL. Setting the game anti-aliased parameter now works properly too. 2014-02-25 04:41:57 +00:00
filters Updated Filter resolution to a 2f and added Blur and Marble filters. 2013-11-29 12:26:53 +00:00
games Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
geometry Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples) 2014-01-29 00:21:28 +00:00
groups And some more examples updated :) 2014-02-21 17:59:13 +00:00
input And some more examples updated :) 2014-02-21 17:59:13 +00:00
loader All of the setCollision methods now have a 'collides' parameter so you can enable or disable collision, not only enable it. Also fixed Loader example. 2014-01-14 11:58:00 +00:00
misc Revamping the examples area. 2013-10-22 03:58:20 +01:00
particles Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing. 2014-01-27 06:29:26 +00:00
physics Removed PixiPatch as it's no longer needed. Re-worked all of the Sprite autoCull and inWorld checks and cached the bounds. Fixed the Body calculations so physics is working again. 2014-02-09 03:48:31 +00:00
sprites Body.x/y didn't use pxpi. Also fixed out of bounds example. 2014-02-21 16:35:37 +00:00
text 1.1.1 release with fix for Phaser.AUTO and a new text example. 2013-10-26 19:14:13 +01:00
tile sprites Updating copyright year and README. 2014-02-05 16:54:59 +00:00
tilemaps Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
time Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided. 2014-01-09 00:59:37 +00:00
tweens Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source. 2013-12-30 16:54:00 +00:00
wip Fixed issue where Stage.update wasn't called. 2014-02-25 04:58:09 +00:00
world Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00
debug.php Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
index.html More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones. 2014-02-06 03:34:27 +00:00
sideview.html More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones. 2014-02-06 03:34:27 +00:00