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_site
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Fixing up documentation, missing functions, examples and alpha masks.
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2014-02-21 14:50:18 +00:00 |
animation
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Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
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2013-12-31 03:37:11 +00:00 |
assets
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Loader can now load JSON files specifically (game.load.json) and they are parsed and stored in the Game.Cache. Retrieve with game.cache.getJSON(key) (#329)
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2014-02-21 18:48:06 +00:00 |
audio
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More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
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2014-02-06 03:34:27 +00:00 |
basics
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Velocity is back on track :)
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2014-02-21 17:59:11 +00:00 |
buttons
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Button now extends Phaser.Image not Phaser.Sprite, all the same functionality as before remains, just no animations or physics body.
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2014-02-07 18:55:29 +00:00 |
camera
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Debug functions ? Seems last commit didn't work
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2014-02-21 17:59:13 +00:00 |
collision
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Final release 1.1.4 examples finished.
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2014-02-05 16:55:02 +00:00 |
debug
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Added examples group: Debug tools
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2013-12-23 15:59:26 +00:00 |
display
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Stage.smoothed allows you to set if sprites will be smoothed when rendered. Set to false if you're using pixel art in your game. Default is true. Works in Canvas and WebGL. Setting the game anti-aliased parameter now works properly too.
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2014-02-25 04:41:57 +00:00 |
filters
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Updated Filter resolution to a 2f and added Blur and Marble filters.
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2013-11-29 12:26:53 +00:00 |
games
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Final release 1.1.4 examples finished.
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2014-02-05 16:55:02 +00:00 |
geometry
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Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples)
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2014-01-29 00:21:28 +00:00 |
groups
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And some more examples updated :)
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2014-02-21 17:59:13 +00:00 |
input
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And some more examples updated :)
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2014-02-21 17:59:13 +00:00 |
loader
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All of the setCollision methods now have a 'collides' parameter so you can enable or disable collision, not only enable it. Also fixed Loader example.
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2014-01-14 11:58:00 +00:00 |
misc
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Revamping the examples area.
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2013-10-22 03:58:20 +01:00 |
particles
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Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
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2014-01-27 06:29:26 +00:00 |
physics
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Removed PixiPatch as it's no longer needed. Re-worked all of the Sprite autoCull and inWorld checks and cached the bounds. Fixed the Body calculations so physics is working again.
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2014-02-09 03:48:31 +00:00 |
sprites
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Body.x/y didn't use pxpi. Also fixed out of bounds example.
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2014-02-21 16:35:37 +00:00 |
text
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1.1.1 release with fix for Phaser.AUTO and a new text example.
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2013-10-26 19:14:13 +01:00 |
tile sprites
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Updating copyright year and README.
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2014-02-05 16:54:59 +00:00 |
tilemaps
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Final release 1.1.4 examples finished.
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2014-02-05 16:55:02 +00:00 |
time
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Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided.
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2014-01-09 00:59:37 +00:00 |
tweens
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Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
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2013-12-30 16:54:00 +00:00 |
wip
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Fixed issue where Stage.update wasn't called.
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2014-02-25 04:58:09 +00:00 |
world
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Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
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2014-01-29 17:10:13 +00:00 |
debug.php
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Final release 1.1.4 examples finished.
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2014-02-05 16:55:02 +00:00 |
index.html
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More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
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2014-02-06 03:34:27 +00:00 |
sideview.html
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More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
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2014-02-06 03:34:27 +00:00 |