phaser/src/gameobjects/components
2020-01-13 12:35:33 +00:00
..
Alpha.js License link update 2019-05-10 16:15:04 +01:00
AlphaSingle.js Fixed JSDocs 2020-01-13 12:35:33 +00:00
Animation.js Calling Animation.setRepeat() wouldn't reset the repeatCounter properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553 2019-07-03 15:33:13 +01:00
BlendMode.js License link update 2019-05-10 16:15:04 +01:00
ComputedSize.js License link update 2019-05-10 16:15:04 +01:00
Crop.js License link update 2019-05-10 16:15:04 +01:00
Depth.js License link update 2019-05-10 16:15:04 +01:00
Flip.js Specifically state this is a render flag only #4574 2019-06-06 09:52:19 +01:00
GetBounds.js Added getTopCenter, getBottomCenter, getLeftCenter and getRightCenter 2019-05-29 16:27:31 +01:00
index.js AlphaSingle is a new Game Object Component that allows a Game Object to set its alpha values, but only as a single uniform value, not on a per-quad basis. 2019-12-28 17:27:01 +00:00
Mask.js License link update 2019-05-10 16:15:04 +01:00
Origin.js Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering. 2019-07-15 16:30:08 +01:00
PathFollower.js Add NumberTweenBuilderConfig to path configs 2019-05-28 14:11:28 -07:00
Pipeline.js License link update 2019-05-10 16:15:04 +01:00
ScrollFactor.js License link update 2019-05-10 16:15:04 +01:00
Size.js The displayWidth and height should never be negative. 2019-08-30 19:35:52 +01:00
Texture.js The GameObject.setTexture method can now accept either a string, in which case it looks for the texture in the Texture Manager, or a Texture instance, in which case that instance is set as the Game Object's texture. 2019-10-09 10:49:37 +01:00
TextureCrop.js License link update 2019-05-10 16:15:04 +01:00
Tint.js Docs update 2019-08-05 14:07:36 +01:00
ToJSON.js GameObject.ToJSON will no longer output the scaleMode in the json because it's not a valid Game Object property. 2019-10-01 14:41:58 +01:00
Transform.js #4903 Clarified z position documentation by linking to depth GO component. 2019-12-09 16:57:05 +00:00
TransformMatrix.js Removed scale abs, as deeper effects unknown 2019-08-03 11:08:22 +01:00
Visible.js License link update 2019-05-10 16:15:04 +01:00