phaser/Tests/tweens/easing example 4.ts

38 lines
1.6 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create);
function preload() {
game.load.spritesheet('shadow', 'assets/tests/tween/shadow.png', 80, 15);
game.load.spritesheet('PHASER', 'assets/tests/tween/PHASER.png', 70, 90);
}
function create() {
var item: Phaser.Sprite,
tween: Phaser.Tween;
for (var i = 0; i < 6; i++) {
item = game.add.sprite(190 + 69 * i, -100, 'PHASER', i);
// Set origin to the center to make the rotation look better.
item.transform.origin.setTo(0.5, 0.5);
// Add a simple bounce tween to each character's position.
tween = game.add.tween(item)
.to({y: 240}, 2400, Phaser.Easing.Bounce.Out, true, 1000 + 400 * i, false);
// A more complex chain, add a falling and a rotating after
// the first tween done. Notice that tween.chain(t1).chain(t2)
// will not chain the t2 to the t1, they're both chained to
// the tween itself so they'll start the same time.
tween
.chain(
game.add.tween(item)
.to({y: 640}, 1400, Phaser.Easing.Circular.In, false, 0, false)
)
.chain(
game.add.tween(item)
.to({rotation: 720}, 1600, Phaser.Easing.Cubic.Out, false, 200, false)
);
}
// Set background color to white.
game.stage.backgroundColor = '#fff';
}
})();