mirror of
https://github.com/photonstorm/phaser
synced 2024-12-04 02:20:23 +00:00
38 lines
1.6 KiB
TypeScript
38 lines
1.6 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create);
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function preload() {
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game.load.spritesheet('shadow', 'assets/tests/tween/shadow.png', 80, 15);
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game.load.spritesheet('PHASER', 'assets/tests/tween/PHASER.png', 70, 90);
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}
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function create() {
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var item: Phaser.Sprite,
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tween: Phaser.Tween;
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for (var i = 0; i < 6; i++) {
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item = game.add.sprite(190 + 69 * i, -100, 'PHASER', i);
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// Set origin to the center to make the rotation look better.
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item.transform.origin.setTo(0.5, 0.5);
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// Add a simple bounce tween to each character's position.
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tween = game.add.tween(item)
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.to({y: 240}, 2400, Phaser.Easing.Bounce.Out, true, 1000 + 400 * i, false);
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// A more complex chain, add a falling and a rotating after
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// the first tween done. Notice that tween.chain(t1).chain(t2)
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// will not chain the t2 to the t1, they're both chained to
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// the tween itself so they'll start the same time.
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tween
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.chain(
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game.add.tween(item)
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.to({y: 640}, 1400, Phaser.Easing.Circular.In, false, 0, false)
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)
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.chain(
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game.add.tween(item)
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.to({rotation: 720}, 1600, Phaser.Easing.Cubic.Out, false, 200, false)
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);
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}
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// Set background color to white.
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game.stage.backgroundColor = '#fff';
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}
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})();
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