/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create); function preload() { game.load.spritesheet('shadow', 'assets/tests/tween/shadow.png', 80, 15); game.load.spritesheet('PHASER', 'assets/tests/tween/PHASER.png', 70, 90); } function create() { var item: Phaser.Sprite, tween: Phaser.Tween; for (var i = 0; i < 6; i++) { item = game.add.sprite(190 + 69 * i, -100, 'PHASER', i); // Set origin to the center to make the rotation look better. item.transform.origin.setTo(0.5, 0.5); // Add a simple bounce tween to each character's position. tween = game.add.tween(item) .to({y: 240}, 2400, Phaser.Easing.Bounce.Out, true, 1000 + 400 * i, false); // A more complex chain, add a falling and a rotating after // the first tween done. Notice that tween.chain(t1).chain(t2) // will not chain the t2 to the t1, they're both chained to // the tween itself so they'll start the same time. tween .chain( game.add.tween(item) .to({y: 640}, 1400, Phaser.Easing.Circular.In, false, 0, false) ) .chain( game.add.tween(item) .to({rotation: 720}, 1600, Phaser.Easing.Cubic.Out, false, 200, false) ); } // Set background color to white. game.stage.backgroundColor = '#fff'; } })();