phaser/src/gameobjects/bitmaptext/dynamic
2020-08-03 11:33:41 +01:00
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DynamicBitmapText.js Fixed this return type for Phaser.GameObjects.DynamicBitmapText 2020-01-26 20:16:18 +08:00
DynamicBitmapTextCanvasRenderer.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
DynamicBitmapTextCreator.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
DynamicBitmapTextFactory.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
DynamicBitmapTextRender.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
DynamicBitmapTextWebGLRenderer.js If you apply setSize to the Dynamic BitmapText the scissor is now calculated based on the parent transforms, not just the local ones, meaning you can crop Bitmap Text objects that exist within Containers. Fix #4653 2020-08-03 11:33:41 +01:00