phaser/src/gameobjects/bitmaptext
2020-08-05 12:46:28 +01:00
..
dynamic If you apply setSize to the Dynamic BitmapText the scissor is now calculated based on the parent transforms, not just the local ones, meaning you can crop Bitmap Text objects that exist within Containers. Fix #4653 2020-08-03 11:33:41 +01:00
static Cache shadow values 2020-08-04 11:25:03 +01:00
typedefs Update BitmapTextSize.js 2020-08-04 11:25:10 +01:00
BatchChar.js BatchChar is a new internal private function for batching a single character of a Bitmap Text to the pipeline. 2020-07-31 16:54:29 +01:00
const.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
GetBitmapTextSize.js Fix char right adjustment 2020-08-05 11:48:25 +01:00
ParseFromAtlas.js ParseXMLBitmapFont has a new optional parameter texture. If defined, this Texture is populated with Frame data, one frame per glyph. This happens automatically when loading Bitmap Text data in Phaser. 2020-08-05 12:46:28 +01:00
ParseRetroFont.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
ParseXMLBitmapFont.js ParseXMLBitmapFont has a new optional parameter texture. If defined, this Texture is populated with Frame data, one frame per glyph. This happens automatically when loading Bitmap Text data in Phaser. 2020-08-05 12:46:28 +01:00
RetroFont.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00