phaser/v3/src/gameobjects/bitmaptext/ParseRetroFont.js
2017-07-24 14:09:44 +01:00

183 lines
5 KiB
JavaScript

var GetValue = require('../../utils/object/GetValue');
// * @param {number} characterWidth - The width of each character in the font set.
// * @param {number} characterHeight - The height of each character in the font set.
// * @param {string} chars - The characters used in the font set, in display order. You can use the TEXT_SET consts for common font set arrangements.
// * @param {number} [charsPerRow] - The number of characters per row in the font set. If not given charsPerRow will be the image width / characterWidth.
// * @param {number} [xSpacing=0] - If the characters in the font set have horizontal spacing between them set the required amount here.
// * @param {number} [ySpacing=0] - If the characters in the font set have vertical spacing between them set the required amount here.
// * @param {number} [xOffset=0] - If the font set doesn't start at the top left of the given image, specify the X coordinate offset here.
// * @param {number} [yOffset=0] - If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here.
// Phaser.GameObject.RetroFont = function (game, key, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset, yOffset)
// {
// image: key,
// width: 32,
// height: 32,
// chars: 'string',
// charsPerRow: null,
// spacing: { x: 0, y: 0 },
// offset: { x: 0, y: 0 }
// }
var ParseRetroFont = function (scene, config)
{
var w = config.width;
var h = config.height;
var cx = Math.floor(w / 2);
var cy = Math.floor(h / 2);
var letters = config.chars;
var key = GetValue(config, 'image', '');
var offsetX = GetValue(config, 'offset.x', 0);
var offsetY = GetValue(config, 'offset.y', 0);
var spacingX = GetValue(config, 'spacing.x', 0);
var spacingY = GetValue(config, 'spacing.y', 0);
var charsPerRow = GetValue(config, 'charsPerRow', null);
if (charsPerRow === null)
{
charsPerRow = scene.sys.textures.getFrame(key).width / w;
if (charsPerRow > letters.length)
{
charsPerRow = letters.length;
}
}
var x = offsetX;
var y = offsetY;
var data = {
retroFont: true,
font: key,
size: w,
lineHeight: h,
chars: {}
};
var r = 0;
for (var i = 0; i < letters.length; i++)
{
// var node = letters[i];
var charCode = letters.charCodeAt(i);
data.chars[charCode] =
{
x: x,
y: y,
width: w,
height: h,
centerX: cx,
centerY: cy,
xOffset: 0,
yOffset: 0,
xAdvance: w,
data: {},
kerning: {}
};
r++;
if (r === charsPerRow)
{
r = 0;
x = offsetX;
y += h + spacingY;
}
else
{
x += w + spacingX;
}
}
var entry = {
data: data,
frame: null,
texture: key
};
return entry;
};
/**
* Text Set 1 = !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~
* @constant
* @type {string}
*/
ParseRetroFont.TEXT_SET1 = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~";
/**
* Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ
* @constant
* @type {string}
*/
ParseRetroFont.TEXT_SET2 = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ";
/**
* Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
* @constant
* @type {string}
*/
ParseRetroFont.TEXT_SET3 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ";
/**
* Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789
* @constant
* @type {string}
*/
ParseRetroFont.TEXT_SET4 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789";
/**
* Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789
* @constant
* @type {string}
*/
ParseRetroFont.TEXT_SET5 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789";
/**
* Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'
* @constant
* @type {string}
*/
ParseRetroFont.TEXT_SET6 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789\"(),-.' ";
/**
* Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW")28FLRX-'39
* @constant
* @type {string}
*/
ParseRetroFont.TEXT_SET7 = "AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW\")28FLRX-'39";
/**
* Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ
* @constant
* @type {string}
*/
ParseRetroFont.TEXT_SET8 = "0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ";
/**
* Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
* @constant
* @type {string}
*/
ParseRetroFont.TEXT_SET9 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'\"?!";
/**
* Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ
* @constant
* @type {string}
*/
ParseRetroFont.TEXT_SET10 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
/**
* Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789
* @constant
* @type {string}
*/
ParseRetroFont.TEXT_SET11 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ.,\"-+!?()':;0123456789";
module.exports = ParseRetroFont;