phaser/src/gameobjects
Richard Davey 874929d807
Merge pull request #4250 from jcyuan/Branch_v3.15.1
doc improvement & minor bug fix
2019-01-04 13:15:20 +00:00
..
bitmaptext Merge pull request #4214 from matosummer/master 2018-12-12 11:27:00 +00:00
blitter Added texture and unit arguments to batchQuad and batchTri, fixing the y2k bug. 2018-12-12 11:08:52 +00:00
components Animation.stop guard. 2018-12-13 13:03:54 +00:00
container 1, GetFirstElement -> should be GetFirst 2018-12-20 11:11:56 +08:00
domelement Update DOMElementCSSRenderer.js 2018-11-04 11:22:02 +00:00
extern ESLint fixes 2018-11-20 11:02:19 +00:00
graphics The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera. 2018-11-27 13:54:59 +00:00
group update type param for group factory and creator methods 2018-12-05 11:32:47 -05:00
image Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
lights Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
mesh The Alpha, Flip and Origin components have been removed from the Mesh Game Object (and by extension, Quad as well) as they are not used in the renderer and should be manipulated via the Mesh properties. Fix #4188 2018-12-18 15:47:07 +00:00
particles Added texture and unit arguments to batchQuad and batchTri, fixing the y2k bug. 2018-12-12 11:08:52 +00:00
pathfollower Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way 2018-11-21 10:17:48 +00:00
quad Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
rendertexture CanvasTexture.destroy is a new method that specifically handles the destruction of the CanvasTexture and all of its associated typed arrays. This prevents a memory leak when creating and destroying lots of RenderTextures (which are CanvasTexture backed). Fix #4239 2018-12-18 15:21:24 +00:00
shape The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera. 2018-11-27 13:54:59 +00:00
sprite Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
text Fixed a mistake that would cause fontFamily to hold all font data when using the font shorthand & fixes photonstorm/phaser#4141 2018-11-22 09:40:10 +01:00
tilesprite Changing TileSprite.width or TileSprite.height will now flag the texture as dirty and call updateDisplayOrigin, allowing you to resize TileSprites dynamically in both Canvas and WebGL. 2018-11-20 15:32:15 +00:00
zone Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
BuildGameObject.js Documented the DisplayList and UpdateList plugins, and the BuildGameObject function. 2018-06-01 11:36:12 +01:00
BuildGameObjectAnimation.js changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay()) 2018-06-16 18:15:29 +01:00
DisplayList.js Removed sortGameObjects and getTopGameObject methods 2018-11-01 12:12:06 +00:00
GameObject.js Fix jsdoc syntax 2018-12-26 10:43:57 -05:00
GameObjectCreator.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
GameObjectFactory.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
index.js Added the Extern Game Object 2018-10-29 23:07:30 +00:00
UpdateList.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00