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bitmaptext
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Merge pull request #4214 from matosummer/master
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2018-12-12 11:27:00 +00:00 |
blitter
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Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
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2018-12-12 11:08:52 +00:00 |
components
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Animation.stop guard.
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2018-12-13 13:03:54 +00:00 |
container
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1, GetFirstElement -> should be GetFirst
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2018-12-20 11:11:56 +08:00 |
domelement
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Update DOMElementCSSRenderer.js
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2018-11-04 11:22:02 +00:00 |
extern
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ESLint fixes
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2018-11-20 11:02:19 +00:00 |
graphics
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The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
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2018-11-27 13:54:59 +00:00 |
group
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update type param for group factory and creator methods
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2018-12-05 11:32:47 -05:00 |
image
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
lights
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
mesh
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The Alpha, Flip and Origin components have been removed from the Mesh Game Object (and by extension, Quad as well) as they are not used in the renderer and should be manipulated via the Mesh properties. Fix #4188
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2018-12-18 15:47:07 +00:00 |
particles
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Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
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2018-12-12 11:08:52 +00:00 |
pathfollower
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Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way
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2018-11-21 10:17:48 +00:00 |
quad
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
rendertexture
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CanvasTexture.destroy is a new method that specifically handles the destruction of the CanvasTexture and all of its associated typed arrays. This prevents a memory leak when creating and destroying lots of RenderTextures (which are CanvasTexture backed). Fix #4239
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2018-12-18 15:21:24 +00:00 |
shape
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The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
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2018-11-27 13:54:59 +00:00 |
sprite
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
text
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Fixed a mistake that would cause fontFamily to hold all font data when using the font shorthand & fixes photonstorm/phaser#4141
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2018-11-22 09:40:10 +01:00 |
tilesprite
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Changing TileSprite.width or TileSprite.height will now flag the texture as dirty and call updateDisplayOrigin , allowing you to resize TileSprites dynamically in both Canvas and WebGL.
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2018-11-20 15:32:15 +00:00 |
zone
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
BuildGameObject.js
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Documented the DisplayList and UpdateList plugins, and the BuildGameObject function.
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2018-06-01 11:36:12 +01:00 |
BuildGameObjectAnimation.js
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changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay())
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2018-06-16 18:15:29 +01:00 |
DisplayList.js
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Removed sortGameObjects and getTopGameObject methods
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2018-11-01 12:12:06 +00:00 |
GameObject.js
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Fix jsdoc syntax
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2018-12-26 10:43:57 -05:00 |
GameObjectCreator.js
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
GameObjectFactory.js
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
index.js
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Added the Extern Game Object
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2018-10-29 23:07:30 +00:00 |
UpdateList.js
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |