Richard Davey
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874929d807
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Merge pull request #4250 from jcyuan/Branch_v3.15.1
doc improvement & minor bug fix
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2019-01-04 13:15:20 +00:00 |
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Omar Shehata
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9a77301e08
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Fix jsdoc syntax
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2018-12-26 10:43:57 -05:00 |
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J.C
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580cc36ad4
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Merge branch 'master' into Branch_v3.15.1
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2018-12-20 12:42:25 +08:00 |
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J.C
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f09e777f84
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1, GetFirstElement -> should be GetFirst
2, doc fix
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2018-12-20 11:11:56 +08:00 |
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Richard Davey
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cb57425a34
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The Alpha, Flip and Origin components have been removed from the Mesh Game Object (and by extension, Quad as well) as they are not used in the renderer and should be manipulated via the Mesh properties. Fix #4188
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2018-12-18 15:47:07 +00:00 |
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Richard Davey
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a2723249a3
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CanvasTexture.destroy is a new method that specifically handles the destruction of the CanvasTexture and all of its associated typed arrays. This prevents a memory leak when creating and destroying lots of RenderTextures (which are CanvasTexture backed). Fix #4239
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2018-12-18 15:21:24 +00:00 |
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Richard Davey
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c882b52a3a
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Fixed an issue where changing the viewport or size of a Camera belonging to a RenderTexture, it wouldn't impact the rendering and objects will still render outside of the viewport range. It's now converted to a proper gl scissor rect by the renderer, meaning you can limit the area rendered to by adjusting the internal Render Texture cameras viewport. Fix #4243
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2018-12-18 13:35:53 +00:00 |
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Richard Davey
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7ee0a717f5
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Container.getFirst was using an incorrect Array Utils function GetFirstElement , when it should have been using GetFirst . It now uses the correct function. Fix #4244
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2018-12-18 12:12:47 +00:00 |
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Richard Davey
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90c7d4d0e8
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Removed un-needed argument
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2018-12-18 12:12:38 +00:00 |
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Richard Davey
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56fa0a119e
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RenderTexture.fill in WebGL would use gl.clear and a clear color to try and fill the Render Texture. This only worked for full-canvas sized RenderTextures that didn't have a camera zoom applied. It has now been swapped to use the drawFillRect method of the Texture Tint Pipeline, allowing it to work properly regardless of camera zoom or size.
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2018-12-18 11:31:42 +00:00 |
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Richard Davey
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bc9d3511e1
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When using RenderTexture.fill , the alpha argument would be ignored in Canvas mode. It's now used when filling the RenderTexture.
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2018-12-18 09:55:23 +00:00 |
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Richard Davey
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1bf9be5e12
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Animation.stop guard.
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2018-12-13 13:03:54 +00:00 |
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Richard Davey
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7ea03169e7
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Merge pull request #4183 from DottieDot/setFont-fix
setFont fix (also fixes #4141)
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2018-12-12 11:30:38 +00:00 |
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Richard Davey
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5c6d1cbe17
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Merge pull request #4214 from matosummer/master
Add link to bitmaptext
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2018-12-12 11:27:00 +00:00 |
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Richard Davey
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4b27b37a0c
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Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
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2018-12-12 11:08:52 +00:00 |
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Richard Davey
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d70ecfca8c
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Merge pull request #4215 from snowbillr/update-group-creator-and-factory-param-type
update type param for group factory and creator methods
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2018-12-08 15:02:13 +00:00 |
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Richard Davey
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da0d9802de
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Fixed typo
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2018-12-06 16:59:53 +00:00 |
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Richard Davey
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2fe4d536a9
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Updated docs
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2018-12-06 15:59:22 +00:00 |
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Richard Davey
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e6f5d0144e
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Added Animation.chain method to queue an animation to start when the current one ends.
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2018-12-06 15:57:52 +00:00 |
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Richard Davey
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cd80b27ea6
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Updated jsdocs
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2018-12-06 15:39:57 +00:00 |
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Richard Davey
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8fe2e30635
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Removed update event
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2018-12-06 15:34:15 +00:00 |
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Richard Davey
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9e78553a48
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reverse no longer needs the argument. play and playReverse can now take an Animation instance as an argument, not just a key.
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2018-12-06 15:28:32 +00:00 |
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Bill Reed
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df9365cae6
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update type param for group factory and creator methods
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2018-12-05 11:32:47 -05:00 |
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Mato
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87be97aaf0
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Add link to bitmaptext
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2018-12-05 16:29:18 +07:00 |
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Richard Davey
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6f8759c186
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Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0 ) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
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2018-11-30 10:27:25 +00:00 |
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Richard Davey
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b0df6892b5
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The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
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2018-11-27 13:54:59 +00:00 |
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Taran van Groenigen
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e181a98aa2
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Fixed a mistake that would cause fontFamily to hold all font data when using the font shorthand & fixes photonstorm/phaser#4141
I noticed this while investigating photonstorm/phaser#4141
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2018-11-22 09:40:10 +01:00 |
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Richard Davey
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18af31ffb7
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Fixed how dead particles are managed, reduced gc churn and reset particle positions. Also removed un-needed stable sort.
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2018-11-21 11:53:46 +00:00 |
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Richard Davey
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fca695f632
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Removed Particle.index as it's no longer required
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2018-11-21 11:53:21 +00:00 |
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Richard Davey
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db0be54737
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Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way
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2018-11-21 10:17:48 +00:00 |
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Richard Davey
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ab85d480a7
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Added setState method.
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2018-11-21 02:24:54 +00:00 |
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Richard Davey
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f1fdc5dcf5
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Changing TileSprite.width or TileSprite.height will now flag the texture as dirty and call updateDisplayOrigin , allowing you to resize TileSprites dynamically in both Canvas and WebGL.
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2018-11-20 15:32:15 +00:00 |
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Richard Davey
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c1771ecdac
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-20 11:02:31 +00:00 |
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Richard Davey
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8cd45a72b2
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ESLint fixes
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2018-11-20 11:02:19 +00:00 |
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Richard Davey
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96b9db5cb7
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Merge pull request #4150 from samme/docs/misc
Docs updates
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2018-11-20 10:45:54 +00:00 |
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Diego Teixeira
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f45ee83fc4
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Using statAt
Including usage to startAt for startFollow method
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2018-11-19 14:54:56 -02:00 |
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Richard Davey
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a6ef139f20
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Added fill method.
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2018-11-19 11:10:27 +00:00 |
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Richard Davey
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51223c518a
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Added Graphics.fill and Graphics.stroke
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2018-11-19 11:09:53 +00:00 |
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Richard Davey
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202c6c9c1a
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Added nextFrame and previousFrame to the Animation component
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2018-11-16 14:34:09 +00:00 |
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Richard Davey
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e584fbfb8f
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Tidying up erase code
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2018-11-13 15:27:42 +00:00 |
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Richard Davey
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5147fb281a
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Added new Blend Modes.
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2018-11-13 15:10:25 +00:00 |
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Richard Davey
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76918e76b0
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ERASE tests
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2018-11-13 10:32:24 +00:00 |
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Richard Davey
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a1273e42b8
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Added ERASE blend mode
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2018-11-13 10:31:56 +00:00 |
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Richard Davey
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06688eedd8
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-10 04:22:51 +00:00 |
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Richard Davey
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ceb9910780
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Added erase method for clearing parts of a Render Texture.
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2018-11-10 04:22:47 +00:00 |
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samme
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83e2de2baf
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Docs for Group
Add GroupClassTypeConstructor type
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2018-11-07 09:40:31 -08:00 |
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Richard Davey
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43e76a7c45
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Merge pull request #4129 from samme/docs/events
Docs for input and physics events
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2018-11-07 16:18:17 +00:00 |
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Richard Davey
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885e45391c
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Merge pull request #4136 from Waclaw-I/dead-particles-pool-fix
Array of dead particles is now being filled up with dead particles.
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2018-11-07 16:15:02 +00:00 |
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Richard Davey
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929aca014a
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-07 16:13:10 +00:00 |
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Richard Davey
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01bcb6b91f
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Merge pull request #4144 from stuartkeith/patch-1
fixed - cameraFilter bitmask doesn't work for values < 0
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2018-11-07 16:12:37 +00:00 |
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