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animation
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Removed SS in Atlas.
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2016-09-27 14:27:12 +01:00 |
components
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Masses of refactoring in BatchManager, making it as compact and fast as possible.
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2016-10-24 17:14:10 +01:00 |
core
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Trying out flash effect.
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2016-10-19 17:17:26 +01:00 |
gameobjects
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Fixed Multi Texture support in the new batch manager.
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2016-10-25 00:41:45 +01:00 |
geom
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Removed the matrix.
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2016-10-07 03:34:42 +01:00 |
input
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PIXI.CanvasPool has been moved into the Phaser utils folder, and renamed to Phaser.CanvasPool . All references to PIXI.CanvasPool have been updated to match the new namespace.
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2016-09-28 12:53:04 +01:00 |
loader
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Fixed JSON Hash parsing.
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2016-10-19 14:29:52 +01:00 |
math
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PIXI.PI_2, PIXI.RAD_TO_DEG and PIXI.DEG_TO_RAD have all been removed, as they are no longer used internally, and are all available under Phaser.Math.
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2016-09-28 16:57:08 +01:00 |
net
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Large batch of jshint fixes.
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2016-08-25 13:03:41 +01:00 |
particles
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Merge pull request #2187 from BdR76/patch-1
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2016-04-06 01:28:49 +01:00 |
physics
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Disabled access to World and Camera for now.
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2016-10-14 02:20:35 +01:00 |
pixi
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Hooking the Loader and Cache into the new Texture Manager.
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2016-10-11 14:52:17 +01:00 |
plugins
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
renderer
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Sorted out swapping WebGL textures in a non-multi texture environment.
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2016-10-25 01:40:16 +01:00 |
sound
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Preparing for 2.6.2 release.
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2016-08-22 12:31:02 +01:00 |
stubs
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Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere.
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2016-10-08 16:17:46 +01:00 |
textures
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Sorted out swapping WebGL textures in a non-multi texture environment.
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2016-10-25 01:40:16 +01:00 |
tilemap
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
time
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Experimenting with new MainLoop + position interpolation. (reverted from commit e49d45e278 )
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2016-07-13 02:44:35 +01:00 |
tween
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Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere.
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2016-10-08 16:17:46 +01:00 |
utils
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Phaser.ArrayUtils.numberArray now has optional prefix and suffix arguments, allowing you to do: numberArray(1, 4, 'Level ') and the Array will contain ["Level 1", "Level 2", "Level 3", "Level 4"] .
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2016-10-11 17:42:58 +01:00 |
Intro.js
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2015 - 2016.
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2016-04-04 22:16:16 +01:00 |
Outro.js
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2015 - 2016.
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2016-04-04 22:16:16 +01:00 |
Phaser.js
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Trying out flash effect.
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2016-10-19 17:17:26 +01:00 |
polyfills.js
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PIXI.Float32Array, PIXI.Uint16Array, PIXI.Uint32Array and PIXI.ArrayBuffer have all been removed, and replaced with their own proper native versions. The polyfill now captures any instances where the browser needs to fall back to an Array instead.
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2016-09-28 19:02:59 +01:00 |