phaser/src
2022-11-22 17:40:56 +00:00
..
actions Much better docs and more concise function code. 2022-10-26 23:02:50 +01:00
animations When playing a chained animation, the nextAnim property could get set to undefined which would stop the next animation in the queue from being set. The check now handles all falsey cases. Fix #5852 2022-10-31 18:08:01 +00:00
cache All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
cameras Camera.isSceneCamera is a new boolean that controls if the Camera belongs to a Scene (the default), or a Texture. You can set this via the Camera.setScene method. Once set the Camera.updateSystem method is skipped, preventing the WebGL Renderer from setting a scissor every frame. 2022-10-03 15:49:40 +01:00
core The CONTEXT_RESTORED Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored DOM event, or has a contextRestoredHandler method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload. 2022-11-17 18:04:51 +00:00
create Updated copyright year 2022-02-28 14:29:51 +00:00
curves Updated copyright year 2022-02-28 14:29:51 +00:00
data Corrected jsdocs. Fix #6113 2022-11-18 22:09:05 +00:00
device Added stableSort and fixed final canvas read warning in Chrome 2022-10-04 17:08:09 +01:00
display Updated jsdocs 2022-11-10 15:10:50 +00:00
dom Switch setTimeout order to avoid double-length frames 2022-08-31 17:11:01 +01:00
events Updated copyright year 2022-02-28 14:29:51 +00:00
gameobjects Previously, calling createBitmapMask on a Shape Game Object would fail unless you passed the shape to the method. Now, it will correctly create a mask from the Shape without needing to pass it. Fix #5976 2022-11-22 17:40:56 +00:00
geom Replace the typedef of the last parameter with the more appropriate 'Phaser.Math.Vector2Like' 2022-10-26 08:58:55 +02:00
input The InputPlugin.sortGameObjects method was using the Camera Render List to determine the Game Object display list. This would exclude non-rendering objects, such as Game Objects with alpha set to zero, even if their Input alwaysEnable flag was set. This method now uses the Display List instead, which gives correct results for invisible 'always enabled' objects. Fix #5507 2022-11-21 23:26:44 +00:00
loader Docs: correct example code in FILE_KEY_COMPLETE 2022-11-01 20:16:10 -07:00
math fix: Wrap documentation 2022-07-28 15:42:18 +01:00
physics Modified return types to 'this' 2022-11-03 16:03:51 +00:00
plugins Updated copyright year 2022-02-28 14:29:51 +00:00
polyfills 1, add missing polyfill for IE9,10 2021-12-21 17:09:55 +08:00
renderer The CONTEXT_RESTORED Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored DOM event, or has a contextRestoredHandler method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload. 2022-11-17 18:04:51 +00:00
scale ScaleManager.listeners has been renamed to domlisteners to avoid conflicting with the EventEmitter listeners object. Fix #6260 2022-10-26 15:08:52 +01:00
scene Added generics to Scene Manager functions. Fix #5662 2022-11-17 22:13:24 +00:00
sound BaseSoundManager.getAllPlaying is a new method that will return all currently playing sounds in the Sound Manager. 2022-11-21 21:38:54 +00:00
structs TS defs update. Fix #5665 2022-11-17 18:40:24 +00:00
textures Fixed type issues 2022-11-10 16:05:20 +00:00
tilemaps The Tilemap.destroyLayer method would throw an error "TypeError: layer.destroy is not a function". It now correctly destroys the TilemapLayer. Fix #6268 2022-11-17 14:34:46 +00:00
time If you create a repeating or looping TimerEvent with a delay of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225 2022-09-29 15:02:02 +01:00
tweens Update TweenChain.js 2022-11-17 17:31:25 +00:00
utils Use new features.stableSort 2022-10-04 17:08:18 +01:00
const.js Preparing for Beta 15 2022-11-10 16:21:07 +00:00
phaser-arcade-physics.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser-core.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser-ie9.js Updated copyright year 2022-02-28 14:29:51 +00:00
phaser.js Updated copyright year 2022-02-28 14:29:51 +00:00