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actions
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Much better docs and more concise function code.
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2022-10-26 23:02:50 +01:00 |
animations
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When playing a chained animation, the nextAnim property could get set to undefined which would stop the next animation in the queue from being set. The check now handles all falsey cases. Fix #5852
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2022-10-31 18:08:01 +00:00 |
cache
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All events have a type of string. Fix #6136
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2022-09-21 22:01:03 +01:00 |
cameras
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Camera.isSceneCamera is a new boolean that controls if the Camera belongs to a Scene (the default), or a Texture. You can set this via the Camera.setScene method. Once set the Camera.updateSystem method is skipped, preventing the WebGL Renderer from setting a scissor every frame.
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2022-10-03 15:49:40 +01:00 |
core
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The CONTEXT_RESTORED Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored DOM event, or has a contextRestoredHandler method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload.
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2022-11-17 18:04:51 +00:00 |
create
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
curves
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
data
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Corrected jsdocs. Fix #6113
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2022-11-18 22:09:05 +00:00 |
device
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Added stableSort and fixed final canvas read warning in Chrome
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2022-10-04 17:08:09 +01:00 |
display
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Updated jsdocs
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2022-11-10 15:10:50 +00:00 |
dom
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Switch setTimeout order to avoid double-length frames
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2022-08-31 17:11:01 +01:00 |
events
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
gameobjects
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Previously, calling createBitmapMask on a Shape Game Object would fail unless you passed the shape to the method. Now, it will correctly create a mask from the Shape without needing to pass it. Fix #5976
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2022-11-22 17:40:56 +00:00 |
geom
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Replace the typedef of the last parameter with the more appropriate 'Phaser.Math.Vector2Like'
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2022-10-26 08:58:55 +02:00 |
input
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The InputPlugin.sortGameObjects method was using the Camera Render List to determine the Game Object display list. This would exclude non-rendering objects, such as Game Objects with alpha set to zero, even if their Input alwaysEnable flag was set. This method now uses the Display List instead, which gives correct results for invisible 'always enabled' objects. Fix #5507
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2022-11-21 23:26:44 +00:00 |
loader
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Docs: correct example code in FILE_KEY_COMPLETE
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2022-11-01 20:16:10 -07:00 |
math
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fix: Wrap documentation
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2022-07-28 15:42:18 +01:00 |
physics
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Modified return types to 'this'
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2022-11-03 16:03:51 +00:00 |
plugins
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
polyfills
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1, add missing polyfill for IE9,10
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2021-12-21 17:09:55 +08:00 |
renderer
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The CONTEXT_RESTORED Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored DOM event, or has a contextRestoredHandler method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload.
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2022-11-17 18:04:51 +00:00 |
scale
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ScaleManager.listeners has been renamed to domlisteners to avoid conflicting with the EventEmitter listeners object. Fix #6260
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2022-10-26 15:08:52 +01:00 |
scene
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Added generics to Scene Manager functions. Fix #5662
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2022-11-17 22:13:24 +00:00 |
sound
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BaseSoundManager.getAllPlaying is a new method that will return all currently playing sounds in the Sound Manager.
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2022-11-21 21:38:54 +00:00 |
structs
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TS defs update. Fix #5665
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2022-11-17 18:40:24 +00:00 |
textures
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Fixed type issues
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2022-11-10 16:05:20 +00:00 |
tilemaps
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The Tilemap.destroyLayer method would throw an error "TypeError: layer.destroy is not a function". It now correctly destroys the TilemapLayer. Fix #6268
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2022-11-17 14:34:46 +00:00 |
time
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If you create a repeating or looping TimerEvent with a delay of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225
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2022-09-29 15:02:02 +01:00 |
tweens
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Update TweenChain.js
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2022-11-17 17:31:25 +00:00 |
utils
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Use new features.stableSort
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2022-10-04 17:08:18 +01:00 |
const.js
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Preparing for Beta 15
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2022-11-10 16:21:07 +00:00 |
phaser-arcade-physics.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-core.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser-ie9.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
phaser.js
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |