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Phaser 3.60.0 Change Log
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Container New Features
Container Updates
Container.addHandler
will now callGameObject.addedToScene
.Container.removeHandler
will now callGameObject.removedFromScene
.
Container Bug Fixes
- Game Objects that were created and destroyed (or moved to Containers) in the same frame were not correctly removed from the UpdateList. Fix #5803 (thanks @samme)
Container.removeHandler
now specifies the context forEvents.DESTROY
, fixing an issue where objects moved from one container, to another, then destroyed, would causesys
reference errors. Fix 5846 (thanks @sreadixl)Container.removeAll
(which is also called when a Container is destroyed) will now directly destroy the children, if the given parameter is set, rather than doing it after removing them via the event handler. This fixes an issue where nested Containers would add destroyed children back to the Scene as part of their shutdown process. Fix #6078 (thanks @BenoitFreslon)- Sprites created directly (not via the Game Object Factory) which are then added to a Container would fail to play their animations, because they were not added to the Scene Update List. Fix #5817 #5818 #6052 (thanks @prakol16 @adomas-sk)
- The
Container.pointToContainer
method would ignore the providedoutput
parameter, but now uses it (thanks @vforsh) ContainerCanvasRenderer
would pass in a 5thcontainer
parameter to the childrenderCanvas
call, which was breaking theGraphicsCanvasRenderer
and isn't needed by any Game Object, so has been removed. Fix #6093 (thanks @Antriel)
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