phaser/src/core
2014-07-14 20:09:22 +02:00
..
ArrayList.js And take 3 2014-04-25 20:01:09 +01:00
Camera.js Plus validation of non-point objects 2014-07-14 20:09:22 +02:00
Filter.js Fix jshint issues in src/core 2014-03-25 14:56:05 -07:00
Game.js Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995) 2014-07-11 11:52:48 +01:00
Group.js GameObjectFactory.spriteBatch now lets you specify null as a parameter for the parent and automatically adds the batch to game.world as a result. Also fixed jsdocs issues (@petarov #1000) 2014-07-14 12:56:05 +01:00
LinkedList.js Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure. 2014-04-25 15:11:54 +01:00
Plugin.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
PluginManager.js Fixed typo 2014-07-07 18:19:02 +02:00
ScaleManager.js stopFullScreen has been changed to run against document instead of the canvas since the cancelFullScreen method is created on the document (thanks @j0hnskot, #863) 2014-07-01 15:46:32 +01:00
Signal.js Fixed _destroy issue in Signal. 2014-07-03 10:50:12 +01:00
SignalBinding.js Tidied up formatting and docs. 2014-07-02 15:25:07 +01:00
Stage.js Signal.removeAll now has a new context parameter. If specified only listeners matching the given context are removed (thanks @lucbloom for the idea, #880) 2014-07-03 02:22:11 +01:00
State.js Added Uint32Array polyfill for BitmapData manipulation, and optional dataview polyfill for IE9 P2 requirements in the resources folder. 2014-04-29 02:09:58 +01:00
StateManager.js First working pass at the Asset Pack Loader update. 2014-05-29 15:57:47 +01:00
World.js Added options to disable horizontal and vertical world wrapping individually 2014-07-10 00:05:50 -06:00