phaser/src/renderer/webgl
2016-11-03 04:04:34 +00:00
..
batches Updated destroy method. 2016-11-03 01:49:55 +00:00
shaders Removed un-needed shaders. 2016-10-31 21:42:23 +00:00
BatchManager.js Finally, FBO for main renderer working! 2016-11-02 01:22:27 +00:00
FilterManager.js Removed gl texture ID. 2016-10-07 00:59:10 +01:00
FilterTexture.js Trying more things to get it working! 2016-10-19 00:23:40 +01:00
QuadFBO.js Added QuadFBO class, which encapsulates the whole frame buffer + quad + shader flow. Exposed quad dimensions and position via setters, allowing you to place the FBO anywhere when it renders. 2016-11-03 04:04:34 +00:00
ShaderManager.js Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components. 2016-10-18 17:03:25 +01:00
StencilManager.js Fixed Graphics rendering. 2016-10-07 02:53:34 +01:00
WebGLRenderer.js Added QuadFBO class, which encapsulates the whole frame buffer + quad + shader flow. Exposed quad dimensions and position via setters, allowing you to place the FBO anywhere when it renders. 2016-11-03 04:04:34 +00:00