phaser/src/math
2019-01-04 13:33:56 +00:00
..
angle Added CounterClockwise helper function 2018-10-26 19:38:51 +01:00
distance Documented Math.Distance, Math.Fuzzy and Math.Interpolation. 2018-05-24 11:40:53 +01:00
easing Added jsdocs 2018-10-19 16:14:51 +01:00
fuzzy Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
interpolation Tidied up the control flow 2018-11-23 18:58:01 +00:00
pow2 Elaborated fuzzy math function descriptions. 2018-05-24 12:06:44 +01:00
random-data-generator RandomDataGenerator.shuffle has been fixed to use the proper modifier in the calculation, allowing for a more even distribution 2018-11-21 11:23:48 +00:00
snap Added divide argument to the Snap methods. 2018-08-03 00:34:11 +01:00
Average.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
Bernstein.js Added jsdocs 2018-02-12 16:01:21 +00:00
Between.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
CatmullRom.js Documented a few more Phaser.Math functions. 2018-05-24 12:59:27 +01:00
CeilTo.js Documented a few more Phaser.Math functions. 2018-05-24 12:59:27 +01:00
Clamp.js Added jsdocs 2018-02-12 16:01:21 +00:00
const.js Fixed Math.RND assignment. Fix #4197. 2018-12-13 13:09:14 +00:00
DegToRad.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Difference.js Add full stops at the end of doc sentences 2018-04-22 17:03:47 +10:00
Factorial.js Fill all description tags for Phaser.Math.Factorial 2018-04-22 16:59:44 +10:00
FloatBetween.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
FloorTo.js Documented a few more Phaser.Math functions. 2018-05-24 12:59:27 +01:00
FromPercent.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
GetSpeed.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
index.js The RandomDataGenerator class is now exposed under Phaser.Math should you wish to instantiate it yourself. Fix #3576 2018-04-16 16:07:52 +01:00
IsEven.js Fill description tags in IsEven.js 2018-04-24 16:23:42 +10:00
IsEvenStrict.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
Linear.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Matrix3.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Matrix4.js Added translateXYZ and scaleXYZ 2018-10-24 23:46:27 +01:00
MaxAdd.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
MinSub.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
Percent.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Quaternion.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
RadToDeg.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
RandomXY.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
RandomXYZ.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
RandomXYZW.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Rotate.js Fill all description tags in Rotate.js 2018-04-24 16:22:05 +10:00
RotateAround.js Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
RotateAroundDistance.js Final Doc Jam merge 2018-12-03 15:16:23 +00:00
RotateVec3.js Documented the majority of the Geom Line functions. 2018-06-21 18:13:56 +01:00
RoundAwayFromZero.js Fill all description tags in RoundAwayFromZero.js 2018-04-24 16:23:26 +10:00
RoundTo.js Documented a few more Phaser.Math functions. 2018-05-24 12:59:27 +01:00
SinCosTableGenerator.js Documented SinCosTableGenerator and a few more easing parameters. 2018-05-31 16:29:42 +01:00
SmootherStep.js Fixed SmoothStepInterpolation and SmootherStepInterpolation implementations. 2018-05-24 18:48:12 +01:00
SmoothStep.js Fixed SmoothStepInterpolation and SmootherStepInterpolation implementations. 2018-05-24 18:48:12 +01:00
TransformXY.js Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920 2018-08-29 16:10:48 +01:00
Vector2.js Updated docs and change log 2019-01-04 13:33:56 +00:00
Vector3.js Added jsdocs 2018-10-19 16:14:51 +01:00
Vector4.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Within.js Fill in remaining description tags for Within.js 2018-04-24 16:22:52 +10:00
Wrap.js Documented Math.Angle functions and Math.Wrap. 2018-05-23 17:42:54 +01:00