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actions
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2023-10-26 21:07:41 +01:00 |
animations
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AnimationFrame duration is the duration of the frame if set, msPerFrame is not added
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2024-01-26 13:19:54 -05:00 |
cache
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
cameras
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Remove rounding
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2023-11-07 18:52:23 +00:00 |
core
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
create
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Added { willReadFrequently } to every canvas context, no matter where it comes from
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2023-03-09 17:30:04 +00:00 |
curves
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
data
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Fixed typedefs
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2023-10-10 20:22:28 +01:00 |
device
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iOS and any browser identifying as AppleWebKit will now set the Device.es2019 flag to true . This causes Phaser to use the native array Stable Sort. This fixes an issue where overlapping particles could flicker on iOS. Fix #6483
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2023-09-07 16:22:39 +01:00 |
display
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Tidy the docs
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2023-04-05 14:38:19 +01:00 |
dom
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
events
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
fx
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Fixed jsdoc
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2024-01-30 22:44:25 +00:00 |
gameobjects
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Removed debug code
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2024-01-31 16:51:54 +00:00 |
geom
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
input
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Merge pull request #6679 from somechris/touch-move-coordinates-on-scrolled-down-page
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2024-01-12 17:48:05 +00:00 |
loader
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There was an issue when loading Normal Maps with Sprite Sheets. Often, if the normal map image completed loading before the sprite sheet, it would cause it to be incorrectly added to the Texture Manager, resulting in broken frames. Now, regardless of the load order, the sprite sheet is added with its normal map correctly together. Fix #6491
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2023-11-08 18:40:08 +00:00 |
math
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The RandomDataGenerator#weightedPick method will no longer under-sample the first and last elements in the given array, leading to better distribution of results. Fix #6562
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2023-11-08 16:44:27 +00:00 |
physics
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Factory.staticBody had the wrong return type in the docs/TS defs. Fix #6693
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2024-01-12 18:18:06 +00:00 |
plugins
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
polyfills
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The Request Video Frame polyfill will now check first to see if the browser supports HTMLVideoElement before trying to inspect its prototype. This should help in non-browser environments.
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2023-09-27 17:18:10 +01:00 |
renderer
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Updated version to 3.70
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2023-11-10 15:04:01 +00:00 |
scale
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lint fix
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2024-01-23 00:46:53 +00:00 |
scene
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Check for undefined to avoid a crash in the examples at phaser3-custom-build.
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2023-12-13 15:06:21 -05:00 |
sound
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The BaseSound.destroy method will now call BaseSound.stop which will reset the isPlaying and other flags. Fix #6645
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2023-11-08 16:26:48 +00:00 |
structs
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Removed generics that were breaking Layer in TypeScript
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2023-11-10 15:27:07 +00:00 |
textures
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Update TextureManager.js
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2024-01-12 17:56:30 +00:00 |
tilemaps
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CheckIsoBounds after checking if the iso tile will be visible
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2024-01-31 11:34:21 -05:00 |
time
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The Time.Timeline class didn't show as extending the Event Emitter, or have config as an optional argument in the docs / TS defs. Fix #6673
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2024-01-12 18:21:59 +00:00 |
tweens
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The TweenChainBuilder was incorrectly setting the persist flag on the Chain to true , which goes against what the documentation says. It now correctly sets it to false . This means if you previously had a Tween Chain that was persisting, it will no longer do so, so add the property to regain the feature.
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2024-01-12 17:43:51 +00:00 |
utils
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Update GetFirst.js
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2023-12-02 15:38:05 -05:00 |
const.js
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Update version number
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2024-01-12 18:03:09 +00:00 |
phaser-arcade-physics.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
phaser-core.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
phaser-esm.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
phaser-ie9.js
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
phaser.js
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |