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https://github.com/photonstorm/phaser
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61 lines
1.3 KiB
JavaScript
61 lines
1.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var PIPELINE_CONST = {
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/**
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* The Bitmap Mask Pipeline.
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*
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* @name Phaser.Renderer.WebGL.Pipelines.BITMAPMASK_PIPELINE
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* @type {string}
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* @const
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* @since 3.50.0
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*/
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BITMAPMASK_PIPELINE: 'BitmapMaskPipeline',
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/**
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* The Light 2D Pipeline.
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*
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* @name Phaser.Renderer.WebGL.Pipelines.LIGHT_PIPELINE
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* @type {string}
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* @const
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* @since 3.50.0
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*/
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LIGHT_PIPELINE: 'Light2D',
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/**
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* The Single Texture Pipeline.
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*
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* @name Phaser.Renderer.WebGL.Pipelines.SINGLE_PIPELINE
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* @type {string}
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* @const
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* @since 3.50.0
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*/
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SINGLE_PIPELINE: 'SinglePipeline',
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/**
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* The Multi Texture Pipeline.
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*
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* @name Phaser.Renderer.WebGL.Pipelines.MULTI_PIPELINE
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* @type {string}
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* @const
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* @since 3.50.0
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*/
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MULTI_PIPELINE: 'MultiPipeline',
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/**
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* The Rope Pipeline.
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*
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* @name Phaser.Renderer.WebGL.Pipelines.ROPE_PIPELINE
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* @type {string}
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* @const
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* @since 3.50.0
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*/
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ROPE_PIPELINE: 'RopePipeline'
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};
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module.exports = PIPELINE_CONST;
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