phaser/src/renderer/webgl/pipelines
2020-10-26 14:05:07 +00:00
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BitmapMaskPipeline.js Creating a Bitmap Mask from a texture atlas that was then used to mask another Game Object also using that same texture atlas would throw the error GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.. It now renders as expected. Fix #4675 2020-09-23 18:10:12 +01:00
const.js Removed Layer3D Game Object and old MeshPipeline 2020-10-13 10:56:21 +01:00
index.js Removed the mvp component. Pipelines no longer need this. 2020-10-26 14:04:01 +00:00
LightPipeline.js Removed mvp component 2020-10-26 14:05:07 +00:00
MultiPipeline.js Removed mvp component 2020-10-26 14:05:07 +00:00
RopePipeline.js Removed mvp component 2020-10-26 14:05:07 +00:00
SinglePipeline.js Removed mvp component 2020-10-26 14:05:07 +00:00