mirror of
https://github.com/photonstorm/phaser
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61 lines
1.8 KiB
JavaScript
61 lines
1.8 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Class = require('../../../utils/Class');
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var MultiPipeline = require('./MultiPipeline');
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/**
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* @classdesc
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*
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* The Rope Pipeline is a variation of the Multi Pipeline that uses a `TRIANGLE_STRIP` for
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* its topology, instead of TRIANGLES. This is primarily used by the Rope Game Object,
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* or anything that extends it.
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*
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* Prior to Phaser v3.50 this pipeline was called the `TextureTintStripPipeline`.
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*
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* The fragment shader it uses can be found in `shaders/src/Multi.frag`.
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* The vertex shader it uses can be found in `shaders/src/Multi.vert`.
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*
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* The default shader attributes for this pipeline are:
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*
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* `inPosition` (vec2, offset 0)
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* `inTexCoord` (vec2, offset 8)
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* `inTexId` (float, offset 16)
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* `inTintEffect` (float, offset 20)
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* `inTint` (vec4, offset 24, normalized)
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*
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* The default shader uniforms for this pipeline are:
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*
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* `uProjectionMatrix` (mat4)
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* `uViewMatrix` (mat4)
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* `uModelMatrix` (mat4)
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* `uMainSampler` (sampler2D array)
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*
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* The pipeline is structurally identical to the Multi Pipeline and should be treated as such.
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*
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* @class RopePipeline
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* @extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline
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* @memberof Phaser.Renderer.WebGL.Pipelines
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* @constructor
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* @since 3.50.0
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*
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* @param {Phaser.Types.Renderer.WebGL.WebGLPipelineConfig} config - The configuration options for this pipeline.
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*/
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var RopePipeline = new Class({
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Extends: MultiPipeline,
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initialize:
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function RopePipeline (config)
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{
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config.topology = config.game.renderer.gl.TRIANGLE_STRIP;
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MultiPipeline.call(this, config);
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}
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});
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module.exports = RopePipeline;
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